40 lines
1.6 KiB
C
40 lines
1.6 KiB
C
#/**
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* limbo_def.h
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* =============================================================================
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* Copyright 2021-2024 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#ifdef LIMBOAI_MODULE
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#include "core/string/print_string.h"
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#define IS_CLASS(m_obj, m_class) (m_obj->is_class_ptr(m_class::get_class_ptr_static()))
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#define RAND_RANGE(m_from, m_to) (Math::random(m_from, m_to))
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#define RANDF() (Math::randf())
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#define PRINT_LINE(...) (print_line(__VA_ARGS__))
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#define IS_DEBUGGER_ACTIVE() (EngineDebugger::is_active())
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#define GET_SCENE_TREE() (SceneTree::get_singleton())
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#define VCALL(m_method) (GDVIRTUAL_CALL(method))
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#define VCALL_ARGS(method, ...) (call(LSNAME(method), __VA_ARGS__))
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/variant/utility_functions.hpp>
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#define IS_CLASS(m_obj, m_class) (m_obj->get_class_static() == m_class::get_class_static())
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#define RAND_RANGE(m_from, m_to) (UtilityFunctions::randf_range(m_from, m_to))
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#define RANDF() (UtilityFunctions::randf())
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#define PRINT_LINE(...) (UtilityFunctions::print(__VA_ARGS__))
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#define IS_DEBUGGER_ACTIVE() (EngineDebugger::get_singleton()->is_active())
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#define GET_SCENE_TREE() ((SceneTree *)(Engine::get_singleton()->get_main_loop()))
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#define VCALL(m_name) (call(LSNAME(m_name)))
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#define VCALL_ARGS(m_name, ...) (call(LSNAME(m_name), __VA_ARGS__))
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#endif // LIMBOAI_GDEXTENSION
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