limboai/demo/demo/props/gong.gd

16 lines
303 B
GDScript

extends StaticBody2D
signal gong_struck
var enabled: bool = true
@onready var animation_player: AnimationPlayer = $AnimationPlayer
func _on_health_damaged(_amount: float, _knockback: Vector2) -> void:
if not enabled:
return
animation_player.play(&"struck")
gong_struck.emit()
enabled = false