limboai/blackboard/bb_param/bb_param.h

75 lines
1.9 KiB
C++

/**
* bb_param.h
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef BB_PARAM_H
#define BB_PARAM_H
#include "../../blackboard/blackboard.h"
#include "../../util/limbo_utility.h"
#ifdef LIMBOAI_MODULE
#include "core/io/resource.h"
#endif // LIMBOAI_MODULE
#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/resource.hpp>
#endif // LIMBOAI_GDEXTENSION
class BBParam : public Resource {
GDCLASS(BBParam, Resource);
public:
enum ValueSource : unsigned int {
SAVED_VALUE,
BLACKBOARD_VAR
};
private:
ValueSource value_source;
Variant saved_value;
StringName variable;
_FORCE_INLINE_ void _update_name() {
set_name((value_source == SAVED_VALUE) ? String(saved_value) : LimboUtility::get_singleton()->decorate_var(variable));
}
protected:
static void _bind_methods();
_FORCE_INLINE_ void _assign_default_value() { saved_value = VARIANT_DEFAULT(get_type()); }
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
void set_value_source(ValueSource p_value);
ValueSource get_value_source() const { return value_source; }
void set_saved_value(Variant p_value);
Variant get_saved_value();
void set_variable(const StringName &p_variable);
StringName get_variable() const { return variable; }
#ifdef LIMBOAI_MODULE
virtual String to_string() override;
#elif LIMBOAI_GDEXTENSION
virtual String _to_string();
#endif
virtual Variant::Type get_type() const { return Variant::NIL; }
virtual Variant::Type get_variable_expected_type() const { return get_type(); }
virtual Variant get_value(Node *p_scene_root, const Ref<Blackboard> &p_blackboard, const Variant &p_default = Variant());
BBParam();
};
#endif // BB_PARAM_H