limboai/bt/tasks/scene/bt_pause_animation.cpp

66 lines
2.6 KiB
C++

/**
* bt_pause_animation.cpp
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#include "bt_pause_animation.h"
//**** Setters / Getters
void BTPauseAnimation::set_animation_player(Ref<BBNode> p_animation_player) {
animation_player_param = p_animation_player;
emit_changed();
if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid()) {
animation_player_param->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
}
}
//**** Task Implementation
PackedStringArray BTPauseAnimation::get_configuration_warnings() {
PackedStringArray warnings = BTAction::get_configuration_warnings();
if (animation_player_param.is_null()) {
warnings.append("Animation Player parameter is not set.");
} else {
if (animation_player_param->get_value_source() == BBParam::SAVED_VALUE && animation_player_param->get_saved_value() == Variant()) {
warnings.append("Path to AnimationPlayer node is not set.");
} else if (animation_player_param->get_value_source() == BBParam::BLACKBOARD_VAR && animation_player_param->get_variable().is_empty()) {
warnings.append("AnimationPlayer blackboard variable is not set.");
}
}
return warnings;
}
String BTPauseAnimation::_generate_name() {
return "PauseAnimation";
}
void BTPauseAnimation::_setup() {
setup_failed = true;
ERR_FAIL_COND_MSG(animation_player_param.is_null(), "BTPauseAnimation: AnimationPlayer parameter is not set.");
animation_player = Object::cast_to<AnimationPlayer>(animation_player_param->get_value(get_agent(), get_blackboard()));
ERR_FAIL_COND_MSG(animation_player == nullptr, "BTPauseAnimation: Failed to get AnimationPlayer.");
setup_failed = false;
}
BT::Status BTPauseAnimation::_tick(double p_delta) {
ERR_FAIL_COND_V_MSG(setup_failed == true, FAILURE, "BTPauseAnimation: _setup() failed - returning FAILURE.");
animation_player->pause();
return SUCCESS;
}
//**** Godot
void BTPauseAnimation::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation_player", "p_anim_player"), &BTPauseAnimation::set_animation_player);
ClassDB::bind_method(D_METHOD("get_animation_player"), &BTPauseAnimation::get_animation_player);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "animation_player", PROPERTY_HINT_RESOURCE_TYPE, "BBNode"), "set_animation_player", "get_animation_player");
}