56 lines
1.9 KiB
ReStructuredText
56 lines
1.9 KiB
ReStructuredText
LimboAI Documentation
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=====================
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About
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-----
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**LimboAI** is an open-source C++ module for **Godot Engine 4** providing a combination of
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**Behavior Trees** and **State Machines** for crafting your game’s AI. It comes with a
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behavior tree editor, built-in documentation, visual debugger, and more! While
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it is implemented in C++, it fully supports GDScript for :ref:`creating your own tasks <custom_tasks>`
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and states. The full list of features is available on the
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`LimboAI GitHub <https://github.com/limbonaut/limboai#features>`_ page.
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.. SCREENSHOT
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**Behavior Trees** are powerful hierarchical structures used to model and control the behavior
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of agents in a game (e.g., characters, enemies, entities). They are designed to
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make it easier to create complex and highly modular behaviors for your games.
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To learn more about behavior trees, check out :ref:`introduction`.
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Getting LimboAI
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---------------
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Precompiled builds are available on the official
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`LimboAI GitHub <https://github.com/limbonaut/limboai#getting-limboai>`_ page,
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and in the Asset Library (coming soon!).
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LimboAI can be used as either a C++ module or as a GDExtension shared library.
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There are some differences between the two. In short, GDExtension version is more
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convenient to use but somewhat limited in features. Whichever you choose to use,
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your project will stay compatible with both and you can switch from one to
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the other any time. For more information on this topic, see :ref:`gdextension`.
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**🛈 Note:** Class reference is available in the side bar.
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.. toctree::
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:hidden:
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:maxdepth: 1
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:caption: Getting started
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getting-started/introduction
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getting-started/custom-tasks
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getting-started/using-blackboard
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getting-started/gdextension
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getting-started/c-sharp
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getting-started/featured-classes
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.. toctree::
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:hidden:
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:maxdepth: 1
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:caption: Class reference
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:glob:
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classes/class_*
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