114 lines
3.8 KiB
C++
114 lines
3.8 KiB
C++
/**
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* bt_cooldown.cpp
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* =============================================================================
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* Copyright 2021-2024 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#include "bt_cooldown.h"
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#ifdef LIMBOAI_MODULE
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#include "scene/main/scene_tree.h"
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#endif
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/scene_tree.hpp>
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#endif
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//**** Setters / Getters
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void BTCooldown::set_duration(double p_value) {
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duration = p_value;
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emit_changed();
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}
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void BTCooldown::set_process_pause(bool p_value) {
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process_pause = p_value;
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emit_changed();
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}
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void BTCooldown::set_start_cooled(bool p_value) {
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start_cooled = p_value;
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emit_changed();
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}
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void BTCooldown::set_trigger_on_failure(bool p_value) {
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trigger_on_failure = p_value;
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emit_changed();
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}
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void BTCooldown::set_cooldown_state_var(const StringName &p_value) {
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cooldown_state_var = p_value;
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emit_changed();
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}
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//**** Task Implementation
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String BTCooldown::_generate_name() {
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return vformat("Cooldown %s sec", Math::snapped(duration, 0.001));
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}
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void BTCooldown::_setup() {
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if (cooldown_state_var == StringName()) {
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cooldown_state_var = vformat("cooldown_%d", rand());
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}
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get_blackboard()->set_var(cooldown_state_var, false);
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if (start_cooled) {
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_chill();
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}
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}
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BT::Status BTCooldown::_tick(double p_delta) {
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ERR_FAIL_COND_V_MSG(get_child_count() == 0, FAILURE, "BT decorator has no child.");
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if (get_blackboard()->get_var(cooldown_state_var, true)) {
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return FAILURE;
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}
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Status status = get_child(0)->execute(p_delta);
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if (status == SUCCESS || (trigger_on_failure && status == FAILURE)) {
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_chill();
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}
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return status;
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}
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void BTCooldown::_chill() {
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get_blackboard()->set_var(cooldown_state_var, true);
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if (timer.is_valid()) {
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timer->set_time_left(duration);
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} else {
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timer = SCENE_TREE()->create_timer(duration, process_pause);
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ERR_FAIL_NULL(timer);
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timer->connect(LW_NAME(timeout), callable_mp(this, &BTCooldown::_on_timeout), CONNECT_ONE_SHOT);
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}
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}
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void BTCooldown::_on_timeout() {
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get_blackboard()->set_var(cooldown_state_var, false);
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timer.unref();
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}
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//**** Godot
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void BTCooldown::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_duration", "p_value"), &BTCooldown::set_duration);
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ClassDB::bind_method(D_METHOD("get_duration"), &BTCooldown::get_duration);
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ClassDB::bind_method(D_METHOD("set_process_pause", "p_value"), &BTCooldown::set_process_pause);
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ClassDB::bind_method(D_METHOD("get_process_pause"), &BTCooldown::get_process_pause);
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ClassDB::bind_method(D_METHOD("set_start_cooled", "p_value"), &BTCooldown::set_start_cooled);
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ClassDB::bind_method(D_METHOD("get_start_cooled"), &BTCooldown::get_start_cooled);
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ClassDB::bind_method(D_METHOD("set_trigger_on_failure", "p_value"), &BTCooldown::set_trigger_on_failure);
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ClassDB::bind_method(D_METHOD("get_trigger_on_failure"), &BTCooldown::get_trigger_on_failure);
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ClassDB::bind_method(D_METHOD("set_cooldown_state_var", "p_value"), &BTCooldown::set_cooldown_state_var);
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ClassDB::bind_method(D_METHOD("get_cooldown_state_var"), &BTCooldown::get_cooldown_state_var);
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ClassDB::bind_method(D_METHOD("_on_timeout"), &BTCooldown::_on_timeout);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "duration"), "set_duration", "get_duration");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "process_pause"), "set_process_pause", "get_process_pause");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "start_cooled"), "set_start_cooled", "get_start_cooled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trigger_on_failure"), "set_trigger_on_failure", "get_trigger_on_failure");
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "cooldown_state_var"), "set_cooldown_state_var", "get_cooldown_state_var");
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}
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