73 lines
2.0 KiB
YAML
73 lines
2.0 KiB
YAML
name: 🐧 Linux Builds
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on:
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workflow_call:
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workflow_dispatch:
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# Global Settings
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env:
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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jobs:
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linux:
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runs-on: "ubuntu-20.04"
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Editor (Godot v4.1.1-stable)
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target: editor
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production: yes
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build-mono: false
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godot-treeish: 4.1.1-stable
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executable-file: godot.linuxbsd.editor.x86_64
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# - name: Template (Godot v4.1.1-stable)
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# target: template_release
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# production: yes
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# build-mono: false
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# godot-treeish: v4.1.1-stable
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# executable-file: ???
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steps:
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# Clone godot
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- uses: actions/checkout@v3
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with:
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repository: godotengine/godot
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ref: ${{ matrix.godot-treeish }}
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# Clone limboai module
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- uses: actions/checkout@v3
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with:
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path: modules/limboai
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# Setup buildroot
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- name: Setup buildroot
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run: |
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wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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cd x86_64-godot-linux-gnu_sdk-buildroot
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sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
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./relocate-sdk.sh
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cd ..
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# Build step
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- name: Build step
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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PATH=${GITHUB_WORKSPACE}/x86_64-godot-linux-gnu_sdk-buildroot/bin:$PATH
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scons -j2 platform=linuxbsd tests=no target=${{matrix.target}} production=${{matrix.production}}
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# Make build available
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- uses: actions/upload-artifact@v3
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with:
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name: ${{matrix.executable-file}}
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path: bin/${{matrix.executable-file}}
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