limboai/.github/workflows/ios.yml

203 lines
6.2 KiB
YAML

name: 🍏 iOS builds
on:
workflow_call:
inputs:
godot-treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai-treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
workflow_dispatch:
inputs:
godot-treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai-treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
# Global Settings
env:
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
ios-builds:
runs-on: "macos-latest"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Template (arm64, release)
target: template_release
arch: arm64
ios_simulator: false
- name: Template (arm64, debug)
target: template_debug
arch: arm64
ios_simulator: false
- name: Simulator Lib (x86_64, release)
target: template_release
arch: x86_64
ios_simulator: true
- name: Simulator Lib (x86_64, debug)
target: template_debug
arch: x86_64
ios_simulator: true
# ! Disabled for now as it doesn't work with cctools-port and current LLVM.
# * See https://github.com/godotengine/build-containers/pull/85.
# - name: Simulator Lib (arm64, release)
# target: template_release
# arch: arm64
# ios_simulator: true
# - name: Simulator Lib (arm64, debug)
# target: template_debug
# arch: arm64
# ios_simulator: true
env:
BIN: godot.ios.${{matrix.target}}.${{matrix.arch}}
steps:
- name: Clone Godot
uses: actions/checkout@v3
with:
repository: godotengine/godot
ref: ${{ inputs.godot-treeish }}
- name: Clone LimboAI module
uses: actions/checkout@v3
with:
path: modules/limboai
ref: ${{ inputs.limboai-treeish }}
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
python-version: '3.x'
architecture: 'x64'
- name: Set up scons
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
- name: Diagnostics
run: |
python --version
scons --version
dotnet --info
- name: Set up Vulkan SDK
run: |
sh misc/scripts/install_vulkan_sdk_macos.sh
- name: Set up scons cache
uses: actions/cache@v3
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{matrix.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons platform=ios target=${{matrix.target}} arch=${{matrix.arch}} ios_simulator=${{matrix.ios_simulator}} ${{env.SCONSFLAGS}}
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: ios-templates
path: bin/*
package-ios-templates:
runs-on: "macos-latest"
name: Package iOS templates
needs: ios-builds
steps:
- name: Clone Godot
uses: actions/checkout@v3
with:
repository: godotengine/godot
ref: ${{ inputs.godot-treeish }}
- name: Clone LimboAI module
uses: actions/checkout@v3
with:
path: modules/limboai
ref: ${{ inputs.limboai-treeish }}
# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./modules/limboai/.github/actions/init-version
- name: Set up Vulkan SDK
run: |
sh misc/scripts/install_vulkan_sdk_macos.sh
- name: Download templates artifact
uses: actions/download-artifact@v3
with:
name: ios-templates
path: bin/
- name: Make template bundle
run: |
ls bin/
cp -r misc/dist/ios_xcode bin/
cd bin/
strip *.a
mv libgodot.ios.template_debug.arm64.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
# ! lipo -create libgodot.ios.template_debug.arm64.simulator.a libgodot.ios.template_debug.x86_64.simulator.a -output ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
mv libgodot.ios.template_debug.x86_64.simulator.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
mv libgodot.ios.template_release.arm64.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64/libgodot.a
# ! lipo -create libgodot.ios.template_release.arm64.simulator.a libgodot.ios.template_release.x86_64.simulator.a -output ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
mv libgodot.ios.template_release.x86_64.simulator.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
cp -r ~/VulkanSDK/*/MoltenVK/MoltenVK.xcframework ios_xcode
rm -rf ios_xcode/MoltenVK.xcframework/{macos,tvos}*
mkdir -p ${{github.workspace}}/out/templates/
cd ios_xcode
zip -q -9 -r ${{github.workspace}}/out/templates/ios.zip *
ls -l ${{github.workspace}}/out/*
- name: Upload template bundle
uses: actions/upload-artifact@v3
with:
name: ${{env.NAME_PREFIX}}.export-templates
path: out/*
- name: Delete templates artifact
uses: geekyeggo/delete-artifact@v2
with:
name: ios-templates
failOnError: false