limboai/test/ai/tasks/start_animation.gd

21 lines
355 B
GDScript

@tool
extends BTAction
@export var animation_name: String
@export var player_path: NodePath
var _player: AnimationPlayer
func _generate_name() -> String:
return "StartAnimation \"%s\"" % animation_name
func _setup() -> void:
_player = agent.get_node(player_path)
func _tick(p_delta: float) -> int:
_player.play(animation_name)
return SUCCESS