limboai/bt/bt_state.h

68 lines
1.8 KiB
C++

/**
* bt_state.h
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef BT_STATE_H
#define BT_STATE_H
#include "../hsm/limbo_state.h"
#include "../bt/behavior_tree.h"
#include "../bt/tasks/bt_task.h"
class BTState : public LimboState {
GDCLASS(BTState, LimboState);
private:
Ref<BehaviorTree> behavior_tree;
Ref<BTInstance> bt_instance;
StringName success_event;
StringName failure_event;
Node *scene_root_hint = nullptr;
protected:
static void _bind_methods();
void _notification(int p_notification);
virtual bool _should_use_new_scope() const override { return true; }
virtual void _update_blackboard_plan() override;
virtual void _setup() override;
virtual void _exit() override;
virtual void _update(double p_delta) override;
public:
void set_behavior_tree(const Ref<BehaviorTree> &p_value);
Ref<BehaviorTree> get_behavior_tree() const { return behavior_tree; }
Ref<BTInstance> get_bt_instance() const { return bt_instance; }
void set_success_event(const StringName &p_success_event) { success_event = p_success_event; }
StringName get_success_event() const { return success_event; }
void set_failure_event(const StringName &p_failure_event) { failure_event = p_failure_event; }
StringName get_failure_event() const { return failure_event; }
void set_scene_root_hint(Node *p_node);
BTState();
#ifdef DEBUG_ENABLED
private:
bool monitor_performance = false;
void _set_monitor_performance(bool p_monitor);
bool _get_monitor_performance() const { return monitor_performance; }
#endif
};
#endif // BT_STATE_H