318 lines
11 KiB
YAML
318 lines
11 KiB
YAML
name: 🍎 macOS builds
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on:
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workflow_call:
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inputs:
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godot-ref:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: master
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limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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test-build:
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description: Should we perform only a limited number of test builds?
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type: boolean
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default: false
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workflow_dispatch:
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inputs:
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godot-ref:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: master
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limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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test-build:
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description: Should we perform only a limited number of test builds?
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type: boolean
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default: false
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# Global Settings
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env:
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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jobs:
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macos-builds:
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runs-on: "macos-latest"
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name: ${{ matrix.opts.name }}
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strategy:
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fail-fast: false
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matrix:
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opts:
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- name: Editor (x86_64, release)
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target: editor
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arch: x86_64
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dotnet: false
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should-build: true
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- name: Template (x86_64, release)
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target: template_release
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arch: x86_64
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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- name: Template (x86_64, debug)
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target: template_debug
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arch: x86_64
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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- name: Editor (arm64, release)
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target: editor
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arch: arm64
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dotnet: false
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should-build: true
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- name: Template (arm64, release)
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target: template_release
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arch: arm64
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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- name: Template (arm64, debug)
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target: template_debug
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arch: arm64
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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- name: .NET Editor (x86_64, release)
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target: editor
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arch: x86_64
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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- name: .NET Template (x86_64, release)
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target: template_release
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arch: x86_64
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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- name: .NET Template (x86_64, debug)
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target: template_debug
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arch: x86_64
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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- name: .NET Editor (arm64, release)
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target: editor
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arch: arm64
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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- name: .NET Template (arm64, release)
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target: template_release
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arch: arm64
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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- name: .NET Template (arm64, debug)
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target: template_debug
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arch: arm64
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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exclude:
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- { opts: { should-build: false } }
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env:
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BIN: godot.macos.${{matrix.opts.target}}.${{matrix.opts.arch}}${{ matrix.opts.dotnet == true && '.mono' || '' }}
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steps:
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- name: Clone Godot
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uses: actions/checkout@v4
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with:
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repository: godotengine/godot
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ref: ${{ inputs.godot-ref }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
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path: modules/limboai
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ref: ${{ inputs.limboai-ref }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up Python 3.x
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uses: actions/setup-python@v5
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with:
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python-version: "3.x"
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architecture: "x64"
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- name: Set up scons
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons==4.4.0
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- name: Set up .NET SDK 6.0
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if: matrix.opts.dotnet
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uses: actions/setup-dotnet@v4
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with:
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dotnet-version: "6.0.x"
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- name: Diagnostics
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run: |
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python --version
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scons --version
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dotnet --info
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- name: Set up Vulkan SDK
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run: |
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# ! Note: Vulkan SDK changed packaging, so we need to inline these steps for the time being.
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#sh misc/scripts/install_vulkan_sdk_macos.sh
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curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.zip" -o /tmp/vulkan-sdk.zip
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unzip /tmp/vulkan-sdk.zip -d /tmp
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/tmp/InstallVulkan.app/Contents/MacOS/InstallVulkan --accept-licenses --default-answer --confirm-command install
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rm -Rf /tmp/InstallVulkan.app
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rm -f /tmp/vulkan-sdk.zip
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- name: Set up scons cache
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uses: actions/cache@v4
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
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restore-keys: |
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${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
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${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}
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${{env.BIN}}-${{inputs.godot-ref}}
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 platform=macos target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}}
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- name: Build .NET assemblies
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if: matrix.opts.dotnet && matrix.opts.target == 'editor'
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uses: ./modules/limboai/.github/actions/build-dotnet-assemblies
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with:
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platform: macos
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bin: ${{env.BIN}}
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- name: Prepare artifact
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run: |
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chmod +x bin/godot.*
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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with:
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name: tmp-${{matrix.opts.dotnet == true && 'dotnet-' || ''}}macos-${{matrix.opts.target}}-${{matrix.opts.arch}}
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path: bin/*
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make-macos-bundle:
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runs-on: "macos-latest"
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name: Make macOS Bundles
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needs: macos-builds
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strategy:
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fail-fast: false
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matrix:
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opts:
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- download-prefix: tmp-macos
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dotnet: false
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should-build: true
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- download-prefix: tmp-dotnet-macos
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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exclude:
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- { opts: { should-build: false } }
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steps:
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- name: Clone Godot
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uses: actions/checkout@v4
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with:
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repository: godotengine/godot
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ref: ${{ inputs.godot-ref }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
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path: modules/limboai
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ref: ${{ inputs.limboai-ref }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Download editor artifact
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uses: actions/download-artifact@v4
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with:
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pattern: ${{matrix.opts.download-prefix}}-editor-*
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merge-multiple: true
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path: bin/
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# Zipping the editor bundle to retain executable bit;
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# workaround for: https://github.com/actions/upload-artifact/issues/38
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- name: Make editor bundle
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env:
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APP_NAME: Godot${{matrix.opts.dotnet == true && '_mono' || ''}}.app
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run: |
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ls bin/
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lipo -create bin/godot.macos.editor.x86_64* bin/godot.macos.editor.arm64* -output bin/godot.macos.editor.universal
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mkdir -p out/editor/
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cp -r misc/dist/macos_tools.app out/editor/${APP_NAME}
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mkdir -p out/editor/${APP_NAME}/Contents/{MacOS,Resources}
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cp bin/godot.macos.editor.universal out/editor/${APP_NAME}/Contents/MacOS/Godot
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chmod +x out/editor/${APP_NAME}/Contents/MacOS/Godot
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cp -r bin/GodotSharp out/editor/${APP_NAME}/Contents/Resources/GodotSharp || true
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pushd out/editor
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zip -q -9 -r ${APP_NAME}.zip ${APP_NAME}
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rm -rf ${APP_NAME}
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echo -e "## Why another ZIP inside?\n\nWorkaround for: https://github.com/actions/upload-artifact/issues/38\n" > README.md
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popd
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rm -rf bin/*
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ls out/editor/
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- name: Upload editor bundle
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uses: actions/upload-artifact@v4
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with:
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name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.editor.macos.universal
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path: out/editor/*
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- name: Download templates artifact
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if: ${{ !inputs.test-build }}
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uses: actions/download-artifact@v4
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with:
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pattern: ${{matrix.opts.download-prefix}}-template_*
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merge-multiple: true
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path: bin/
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- name: Make templates bundle
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if: ${{ !inputs.test-build }}
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run: |
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rm -rf out/
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ls bin/
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lipo -create bin/godot.macos.template_release.x86_64* bin/godot.macos.template_release.arm64* -output bin/godot.macos.template_release.universal
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lipo -create bin/godot.macos.template_debug.x86_64* bin/godot.macos.template_debug.arm64* -output bin/godot.macos.template_debug.universal
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cp -r misc/dist/macos_template.app macos_template.app
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mkdir -p macos_template.app/Contents/MacOS
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cp bin/godot.macos.template_debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
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cp bin/godot.macos.template_release.universal macos_template.app/Contents/MacOS/godot_macos_release.universal
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chmod +x macos_template.app/Contents/MacOS/godot_macos_{release,debug}.universal
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zip -q -9 -r macos.zip macos_template.app
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mkdir -p out/templates/
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mv macos.zip out/templates/macos.zip
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echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.opts.dotnet == true && '.mono' || ''}}" > out/templates/version.txt
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rm -rf bin/*
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ls out/templates/
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- uses: geekyeggo/delete-artifact@v5
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with:
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name: ${{matrix.opts.download-prefix}}-*
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useGlob: true
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failOnError: false
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- name: Upload templates bundle
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if: ${{ !inputs.test-build }}
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uses: actions/upload-artifact@v4
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with:
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name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.export-templates.macos
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path: out/*
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