16 lines
418 B
GDScript
16 lines
418 B
GDScript
extends CharacterBody2D
|
|
|
|
@onready var animation_player: AnimationPlayer = $AnimationPlayer
|
|
@onready var hurtbox: Hurtbox = $Hurtbox
|
|
@onready var root: Node2D = $Root
|
|
|
|
|
|
func _on_health_damaged(_amount: float, _knockback: Vector2) -> void:
|
|
root.scale.x = -signf(hurtbox.last_attack_vector.x)
|
|
animation_player.clear_queue()
|
|
animation_player.play(&"hurt", 0.1)
|
|
|
|
|
|
func get_facing() -> float:
|
|
return signf(root.scale.x)
|