limboai/demo/demo/props/dummy.gd

16 lines
418 B
GDScript

extends CharacterBody2D
@onready var animation_player: AnimationPlayer = $AnimationPlayer
@onready var hurtbox: Hurtbox = $Hurtbox
@onready var root: Node2D = $Root
func _on_health_damaged(_amount: float, _knockback: Vector2) -> void:
root.scale.x = -signf(hurtbox.last_attack_vector.x)
animation_player.clear_queue()
animation_player.play(&"hurt", 0.1)
func get_facing() -> float:
return signf(root.scale.x)