limboai/editor/limbo_ai_editor_plugin.h

255 lines
6.5 KiB
C++

/**
* limbo_ai_editor_plugin.h
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifdef TOOLS_ENABLED
#ifndef LIMBO_AI_EDITOR_PLUGIN_H
#define LIMBO_AI_EDITOR_PLUGIN_H
#include "modules/limboai/bt/behavior_tree.h"
#include "modules/limboai/bt/tasks/bt_task.h"
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "core/templates/hash_set.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
#include "scene/resources/texture.h"
class TaskTree : public Control {
GDCLASS(TaskTree, Control);
private:
Tree *tree;
Ref<BehaviorTree> bt;
Ref<BTTask> last_selected;
bool editable;
TreeItem *_create_tree(const Ref<BTTask> &p_task, TreeItem *p_parent, int p_idx = -1);
void _update_item(TreeItem *p_item);
void _update_tree();
TreeItem *_find_item(const Ref<BTTask> &p_task) const;
void _on_item_selected();
void _on_item_double_clicked();
void _on_item_mouse_selected(const Vector2 &p_pos, int p_button_index);
void _on_task_changed();
Variant _get_drag_data_fw(const Point2 &p_point);
bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data) const;
void _drop_data_fw(const Point2 &p_point, const Variant &p_data);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void load_bt(const Ref<BehaviorTree> &p_behavior_tree);
void unload();
Ref<BehaviorTree> get_bt() const { return bt; }
void update_tree() { _update_tree(); }
void update_task(const Ref<BTTask> &p_task);
Ref<BTTask> get_selected() const;
void deselect();
virtual bool editor_can_reload_from_file() { return false; }
TaskTree();
~TaskTree();
};
class TaskSection : public VBoxContainer {
GDCLASS(TaskSection, VBoxContainer);
private:
FlowContainer *tasks_container;
Button *section_header;
void _on_task_button_pressed(const String &p_task);
void _on_task_button_gui_input(const Ref<InputEvent> &p_event, const String &p_task);
void _on_header_pressed();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void set_filter(String p_filter);
void add_task_button(String p_name, const Ref<Texture> &icon, Variant p_meta);
void set_collapsed(bool p_collapsed);
bool is_collapsed() const;
String get_category_name() const { return section_header->get_text(); }
TaskSection(String p_category_name);
~TaskSection();
};
class TaskPanel : public PanelContainer {
GDCLASS(TaskPanel, PanelContainer)
private:
enum MenuAction {
MENU_EDIT_SCRIPT,
MENU_OPEN_DOC,
};
LineEdit *filter_edit;
VBoxContainer *sections;
PopupMenu *menu;
String context_task;
void _populate_core_tasks_from_class(const StringName &p_base_class, List<String> *p_task_classes);
void _populate_from_user_dir(String p_path, HashMap<String, List<String>> *p_categories);
void _populate_scripted_tasks_from_dir(String p_path, List<String> *p_task_classes);
void _menu_action_selected(int p_id);
void _on_task_button_pressed(const String &p_task);
void _on_task_button_rmb(const String &p_task);
void _on_filter_text_changed(String p_text);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void refresh();
TaskPanel();
~TaskPanel();
};
class LimboAIEditor : public Control {
GDCLASS(LimboAIEditor, Control);
private:
enum Action {
ACTION_RENAME,
ACTION_EDIT_SCRIPT,
ACTION_OPEN_DOC,
ACTION_MOVE_UP,
ACTION_MOVE_DOWN,
ACTION_DUPLICATE,
ACTION_MAKE_ROOT,
ACTION_REMOVE,
};
Vector<Ref<BehaviorTree>> history;
int idx_history;
HashSet<Ref<BehaviorTree>> dirty;
Button *header;
HSplitContainer *hsc;
TaskTree *task_tree;
Panel *usage_hint;
PopupMenu *menu;
FileDialog *save_dialog;
FileDialog *load_dialog;
Button *history_back;
Button *history_forward;
TaskPanel *task_panel;
Button *selector_btn;
Button *sequence_btn;
Button *parallel_btn;
Button *new_btn;
Button *load_btn;
Button *save_btn;
Button *new_script_btn;
ConfirmationDialog *rename_dialog;
LineEdit *rename_edit;
ConfirmationDialog *disk_changed;
Tree *disk_changed_list;
HashSet<String> disk_changed_files;
void _add_task(const Ref<BTTask> &p_task);
void _remove_task(const Ref<BTTask> &p_task);
_FORCE_INLINE_ void _add_task_with_prototype(const Ref<BTTask> &p_prototype) { _add_task(p_prototype->clone()); }
void _update_header() const;
void _update_history_buttons();
void _new_bt();
void _save_bt(String p_path);
void _load_bt(String p_path);
void _mark_as_dirty(bool p_dirty);
void _reload_modified();
void _resave_modified(String _str = "");
void _rename_task_confirmed();
void _on_tree_rmb(const Vector2 &p_menu_pos);
void _action_selected(int p_id);
void _on_tree_task_selected(const Ref<BTTask> &p_task);
void _on_tree_task_double_clicked();
void _on_visibility_changed();
void _on_header_pressed();
void _on_save_pressed();
void _on_panel_task_selected(String p_task);
void _on_history_back();
void _on_history_forward();
void _on_task_dragged(Ref<BTTask> p_task, Ref<BTTask> p_to_task, int p_type);
void _on_resources_reload(const Vector<String> &p_resources);
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void edit_bt(Ref<BehaviorTree> p_behavior_tree, bool p_force_refresh = false);
void apply_changes();
LimboAIEditor();
~LimboAIEditor();
};
class LimboAIEditorPlugin : public EditorPlugin {
GDCLASS(LimboAIEditorPlugin, EditorPlugin);
private:
LimboAIEditor *limbo_ai_editor;
protected:
void _notification(int p_notification);
public:
virtual String get_name() const override { return "LimboAI"; }
virtual const Ref<Texture2D> get_icon() const override;
bool has_main_screen() const override { return true; }
virtual void make_visible(bool p_visible) override;
virtual void apply_changes() override;
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
LimboAIEditorPlugin();
~LimboAIEditorPlugin();
};
#endif // LIMBO_AI_EDITOR_PLUGIN_H
#endif // TOOLS_ENABLED