120 lines
3.3 KiB
C++
120 lines
3.3 KiB
C++
/**
|
|
* task_tree.h
|
|
* =============================================================================
|
|
* Copyright 2021-2024 Serhii Snitsaruk
|
|
*
|
|
* Use of this source code is governed by an MIT-style
|
|
* license that can be found in the LICENSE file or at
|
|
* https://opensource.org/licenses/MIT.
|
|
* =============================================================================
|
|
*/
|
|
|
|
#ifndef TASK_TREE_H
|
|
#define TASK_TREE_H
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
#include "../bt/behavior_tree.h"
|
|
#include "tree_search.h"
|
|
|
|
#ifdef LIMBOAI_MODULE
|
|
#include "scene/gui/control.h"
|
|
#include "scene/gui/tree.h"
|
|
#include "scene/resources/style_box_flat.h"
|
|
|
|
#define RECT_CACHE_KEY ObjectID
|
|
#endif // LIMBOAI_MODULE
|
|
|
|
#ifdef LIMBOAI_GDEXTENSION
|
|
#include <godot_cpp/classes/control.hpp>
|
|
#include <godot_cpp/classes/font.hpp>
|
|
#include <godot_cpp/classes/style_box_flat.hpp>
|
|
#include <godot_cpp/classes/texture2d.hpp>
|
|
#include <godot_cpp/classes/tree.hpp>
|
|
#include <godot_cpp/templates/hash_map.hpp>
|
|
|
|
#define RECT_CACHE_KEY uint64_t
|
|
#endif // LIMBOAI_GDEXTENSION
|
|
|
|
class TaskTree : public Control {
|
|
GDCLASS(TaskTree, Control);
|
|
|
|
private:
|
|
Tree *tree;
|
|
Ref<BehaviorTree> bt;
|
|
Ref<BTTask> last_selected;
|
|
bool editable;
|
|
bool updating_tree;
|
|
HashMap<RECT_CACHE_KEY, Rect2> probability_rect_cache;
|
|
Ref<TreeSearch> tree_search;
|
|
|
|
struct ThemeCache {
|
|
Ref<Font> comment_font;
|
|
Ref<Font> name_font;
|
|
Ref<Font> custom_name_font;
|
|
Ref<Font> normal_name_font;
|
|
Ref<Font> probability_font;
|
|
|
|
double name_font_size = 18.0;
|
|
double probability_font_size = 16.0;
|
|
|
|
Ref<Texture2D> task_warning_icon;
|
|
|
|
Color comment_color;
|
|
Color probability_font_color;
|
|
|
|
Ref<StyleBoxFlat> probability_bg;
|
|
} theme_cache;
|
|
|
|
TreeItem *_create_tree(const Ref<BTTask> &p_task, TreeItem *p_parent, int p_idx = -1);
|
|
void _update_item(TreeItem *p_item);
|
|
void _update_tree();
|
|
TreeItem *_find_item(const Ref<BTTask> &p_task) const;
|
|
|
|
void _on_item_selected();
|
|
void _on_item_activated();
|
|
void _on_item_collapsed(Object *p_obj);
|
|
void _on_item_mouse_selected(const Vector2 &p_pos, MouseButton p_button_index);
|
|
void _on_task_changed();
|
|
|
|
Variant _get_drag_data_fw(const Point2 &p_point);
|
|
bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data) const;
|
|
void _drop_data_fw(const Point2 &p_point, const Variant &p_data);
|
|
void _normalize_drop(TreeItem *item, int type, int &to_pos, Ref<BTTask> &to_task) const;
|
|
|
|
void _draw_probability(Object *item_obj, Rect2 rect);
|
|
|
|
protected:
|
|
virtual void _do_update_theme_item_cache();
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void load_bt(const Ref<BehaviorTree> &p_behavior_tree);
|
|
void unload();
|
|
Ref<BehaviorTree> get_bt() const { return bt; }
|
|
void update_tree() { _update_tree(); }
|
|
void update_task(const Ref<BTTask> &p_task);
|
|
void add_selection(const Ref<BTTask> &p_task);
|
|
void remove_selection(const Ref<BTTask> &p_task);
|
|
Ref<BTTask> get_selected() const;
|
|
Vector<Ref<BTTask>> get_selected_tasks() const;
|
|
void clear_selection();
|
|
void tree_search_show_and_focus();
|
|
|
|
Rect2 get_selected_probability_rect() const;
|
|
double get_selected_probability_weight() const;
|
|
double get_selected_probability_percent() const;
|
|
bool selected_has_probability() const;
|
|
|
|
virtual bool editor_can_reload_from_file() { return false; }
|
|
|
|
|
|
TaskTree();
|
|
~TaskTree();
|
|
};
|
|
|
|
#endif // ! TOOLS_ENABLED
|
|
#endif // ! TASK_TREE_H
|