63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/**
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* blackboard.h
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* =============================================================================
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* Copyright 2021-2024 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#ifndef BLACKBOARD_H
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#define BLACKBOARD_H
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#include "bb_variable.h"
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#ifdef LIMBOAI_MODULE
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#include "core/object/object.h"
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#include "core/object/ref_counted.h"
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#include "core/variant/variant.h"
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#include "scene/main/node.h"
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/node.hpp>
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#include <godot_cpp/classes/ref.hpp>
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#include <godot_cpp/classes/ref_counted.hpp>
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#include <godot_cpp/core/object.hpp>
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#include <godot_cpp/templates/hash_map.hpp>
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using namespace godot;
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#endif // LIMBOAI_GDEXTENSION
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class Blackboard : public RefCounted {
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GDCLASS(Blackboard, RefCounted);
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private:
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HashMap<StringName, BBVariable> data;
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Ref<Blackboard> parent;
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protected:
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static void _bind_methods();
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public:
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void set_parent(const Ref<Blackboard> &p_blackboard) { parent = p_blackboard; }
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Ref<Blackboard> get_parent() const { return parent; }
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Ref<Blackboard> top() const;
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Variant get_var(const StringName &p_name, const Variant &p_default, bool p_complain = true) const;
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void set_var(const StringName &p_name, const Variant &p_value);
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bool has_var(const StringName &p_name) const;
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void erase_var(const StringName &p_name);
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void bind_var_to_property(const StringName &p_name, Object *p_object, const StringName &p_property);
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void unbind_var(const StringName &p_name);
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void assign_var(const StringName &p_name, const BBVariable &p_var);
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// TODO: Add serialization API.
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};
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#endif // BLACKBOARD_H
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