limboai/util
Serhii Snitsaruk 5dff2e537b
Add `agent` parameter to `BTPlayer` to propagate upon `BehaviorTree` initialization, and add `scene_root` property to `BTTask`
`scene_root` is useful to resolve exported NodePath properties in `BTTask` instances (and for BBNode parameters).
2024-05-01 23:20:17 +02:00
..
compat_window_wrapper.cpp Fix: Debugger crashes when detached in GDExtension 2024-02-06 16:30:02 +01:00
compat_window_wrapper.h Refactor and clean up the code 2024-01-13 17:10:42 +01:00
limbo_compat.cpp Update file headers and fix whitespace 2024-03-21 21:38:57 +01:00
limbo_compat.h Add `agent` parameter to `BTPlayer` to propagate upon `BehaviorTree` initialization, and add `scene_root` property to `BTTask` 2024-05-01 23:20:17 +02:00
limbo_string_names.cpp Add `agent` parameter to `BTPlayer` to propagate upon `BehaviorTree` initialization, and add `scene_root` property to `BTTask` 2024-05-01 23:20:17 +02:00
limbo_string_names.h Add `agent` parameter to `BTPlayer` to propagate upon `BehaviorTree` initialization, and add `scene_root` property to `BTTask` 2024-05-01 23:20:17 +02:00
limbo_task_db.cpp Update file headers and fix whitespace 2024-03-21 21:38:57 +01:00
limbo_task_db.h Update file headers and fix whitespace 2024-03-21 21:38:57 +01:00
limbo_utility.cpp Update file headers and fix whitespace 2024-03-21 21:38:57 +01:00
limbo_utility.h Bump doc version to v1.0 2024-03-21 21:42:54 +01:00