48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/**
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* owner_picker.h
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* =============================================================================
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* Copyright 2021-2024 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#ifndef OWNER_PICKER_H
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#define OWNER_PICKER_H
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#ifdef LIMBOAI_MODULE
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#include "scene/gui/dialogs.h"
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#include "scene/gui/item_list.h"
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#elif LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/accept_dialog.hpp>
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#include <godot_cpp/classes/item_list.hpp>
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#include <godot_cpp/templates/vector.hpp>
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using namespace godot;
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#endif
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class OwnerPicker : public AcceptDialog {
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GDCLASS(OwnerPicker, AcceptDialog);
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private:
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ItemList *owners_item_list;
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void _item_activated(int p_item);
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void _selection_confirmed();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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Vector<String> _find_owners(const String &p_path) const;
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public:
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void pick_and_open_owner_of_resource(const String &p_path);
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OwnerPicker();
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};
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#endif // OWNER_PICKER_H
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