limboai/doc/source/classes/class_btplayer.rst

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.. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BTPlayer.xml.
.. _class_BTPlayer:
BTPlayer
========
**Inherits:**
Player of :ref:`BehaviorTree<class_BehaviorTree>` resources.
.. rst-class:: classref-introduction-group
Description
-----------
BTPlayer node is used for the instantiation and playback of :ref:`BehaviorTree<class_BehaviorTree>` resources at runtime. During instantiation, the behavior tree instance is initialized with a reference to the agent and the :ref:`blackboard<class_BTPlayer_property_blackboard>`. Agent is the owner of the BTPlayer node (see :ref:`Node.owner<class_Node_member_owner>`).
For an introduction to behavior trees, see :ref:`BehaviorTree<class_BehaviorTree>`.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
| bool | :ref:`active<class_BTPlayer_property_active>` | ``true`` |
+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
| NodePath | :ref:`agent_node<class_BTPlayer_property_agent_node>` | ``NodePath("..")`` |
+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
| :ref:`BehaviorTree<class_BehaviorTree>` | :ref:`behavior_tree<class_BTPlayer_property_behavior_tree>` | |
+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
| :ref:`Blackboard<class_Blackboard>` | :ref:`blackboard<class_BTPlayer_property_blackboard>` | |
+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
| :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`blackboard_plan<class_BTPlayer_property_blackboard_plan>` | |
+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
| bool | :ref:`monitor_performance<class_BTPlayer_property_monitor_performance>` | ``false`` |
+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
| :ref:`UpdateMode<enum_BTPlayer_UpdateMode>` | :ref:`update_mode<class_BTPlayer_property_update_mode>` | ``1`` |
+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-----------------------------+-----------------------------------------------------------------------------------+
| int | :ref:`get_last_status<class_BTPlayer_method_get_last_status>` **(** **)** |const| |
+-----------------------------+-----------------------------------------------------------------------------------+
| :ref:`BTTask<class_BTTask>` | :ref:`get_tree_instance<class_BTPlayer_method_get_tree_instance>` **(** **)** |
+-----------------------------+-----------------------------------------------------------------------------------+
| void | :ref:`restart<class_BTPlayer_method_restart>` **(** **)** |
+-----------------------------+-----------------------------------------------------------------------------------+
| void | :ref:`update<class_BTPlayer_method_update>` **(** float delta **)** |
+-----------------------------+-----------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Signals
-------
.. _class_BTPlayer_signal_behavior_tree_finished:
.. rst-class:: classref-signal
**behavior_tree_finished** **(** int status **)**
Emitted when the behavior tree has finished executing and returned ``SUCCESS`` or ``FAILURE``.
Argument ``status`` holds the status returned by the behavior tree. See :ref:`Status<enum_BT_Status>`.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_signal_updated:
.. rst-class:: classref-signal
**updated** **(** int status **)**
Emitted when BTPlayer has finished the behavior tree update.
Argument ``status`` holds the status returned by the behavior tree. See :ref:`Status<enum_BT_Status>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_BTPlayer_UpdateMode:
.. rst-class:: classref-enumeration
enum **UpdateMode**:
.. _class_BTPlayer_constant_IDLE:
.. rst-class:: classref-enumeration-constant
:ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **IDLE** = ``0``
Execute behavior tree during the idle process.
.. _class_BTPlayer_constant_PHYSICS:
.. rst-class:: classref-enumeration-constant
:ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **PHYSICS** = ``1``
Execute behavior tree during the physics process.
.. _class_BTPlayer_constant_MANUAL:
.. rst-class:: classref-enumeration-constant
:ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **MANUAL** = ``2``
Behavior tree is executed manually by calling :ref:`update<class_BTPlayer_method_update>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_BTPlayer_property_active:
.. rst-class:: classref-property
bool **active** = ``true``
.. rst-class:: classref-property-setget
- void **set_active** **(** bool value **)**
- bool **get_active** **(** **)**
If ``true``, the behavior tree will be executed during update.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_property_agent_node:
.. rst-class:: classref-property
NodePath **agent_node** = ``NodePath("..")``
.. rst-class:: classref-property-setget
- void **set_agent_node** **(** NodePath value **)**
- NodePath **get_agent_node** **(** **)**
Path to the node that will be used as the agent. Setting it after instantiation will have no effect.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_property_behavior_tree:
.. rst-class:: classref-property
:ref:`BehaviorTree<class_BehaviorTree>` **behavior_tree**
.. rst-class:: classref-property-setget
- void **set_behavior_tree** **(** :ref:`BehaviorTree<class_BehaviorTree>` value **)**
- :ref:`BehaviorTree<class_BehaviorTree>` **get_behavior_tree** **(** **)**
:ref:`BehaviorTree<class_BehaviorTree>` resource to instantiate and execute at runtime.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_property_blackboard:
.. rst-class:: classref-property
:ref:`Blackboard<class_Blackboard>` **blackboard**
.. rst-class:: classref-property-setget
- void **set_blackboard** **(** :ref:`Blackboard<class_Blackboard>` value **)**
- :ref:`Blackboard<class_Blackboard>` **get_blackboard** **(** **)**
Holds data shared by the behavior tree tasks. See :ref:`Blackboard<class_Blackboard>`.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_property_blackboard_plan:
.. rst-class:: classref-property
:ref:`BlackboardPlan<class_BlackboardPlan>` **blackboard_plan**
.. rst-class:: classref-property-setget
- void **set_blackboard_plan** **(** :ref:`BlackboardPlan<class_BlackboardPlan>` value **)**
- :ref:`BlackboardPlan<class_BlackboardPlan>` **get_blackboard_plan** **(** **)**
Stores and manages variables that will be used in constructing new :ref:`Blackboard<class_Blackboard>` instances.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_property_monitor_performance:
.. rst-class:: classref-property
bool **monitor_performance** = ``false``
If ``true``, adds a performance monitor to "Debugger->Monitors" for each instance of this **BTPlayer** node.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_property_update_mode:
.. rst-class:: classref-property
:ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **update_mode** = ``1``
.. rst-class:: classref-property-setget
- void **set_update_mode** **(** :ref:`UpdateMode<enum_BTPlayer_UpdateMode>` value **)**
- :ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **get_update_mode** **(** **)**
Determines when the behavior tree is executed. See :ref:`UpdateMode<enum_BTPlayer_UpdateMode>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_BTPlayer_method_get_last_status:
.. rst-class:: classref-method
int **get_last_status** **(** **)** |const|
Returns the behavior tree's last execution status. See :ref:`Status<enum_BT_Status>`.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_method_get_tree_instance:
.. rst-class:: classref-method
:ref:`BTTask<class_BTTask>` **get_tree_instance** **(** **)**
Returns the root task of the instantiated behavior tree.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_method_restart:
.. rst-class:: classref-method
void **restart** **(** **)**
Resets the behavior tree's execution. Each running task will be aborted and the next tree execution will start anew. This method does not reset :ref:`Blackboard<class_Blackboard>`.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_method_update:
.. rst-class:: classref-method
void **update** **(** float delta **)**
Executes the root task of the behavior tree instance if :ref:`active<class_BTPlayer_property_active>` is ``true``. Call this method when :ref:`update_mode<class_BTPlayer_property_update_mode>` is set to :ref:`MANUAL<class_BTPlayer_constant_MANUAL>`. When :ref:`update_mode<class_BTPlayer_property_update_mode>` is not :ref:`MANUAL<class_BTPlayer_constant_MANUAL>`, the :ref:`update<class_BTPlayer_method_update>` will be called automatically. See :ref:`UpdateMode<enum_BTPlayer_UpdateMode>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`