95 lines
2.8 KiB
C++
95 lines
2.8 KiB
C++
/**
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* behavior_tree_data.cpp
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#include "behavior_tree_data.h"
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#include "core/object/script_language.h"
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#include "core/templates/list.h"
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//// BehaviorTreeData
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void BehaviorTreeData::serialize(Array &p_arr) {
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p_arr.push_back(bt_player_path);
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p_arr.push_back(bt_resource_path);
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for (const TaskData &td : tasks) {
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p_arr.push_back(td.id);
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p_arr.push_back(td.name);
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p_arr.push_back(td.is_custom_name);
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p_arr.push_back(td.num_children);
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p_arr.push_back(td.status);
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p_arr.push_back(td.elapsed_time);
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p_arr.push_back(td.type_name);
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p_arr.push_back(td.script_path);
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}
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}
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void BehaviorTreeData::deserialize(const Array &p_arr) {
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ERR_FAIL_COND(tasks.size() != 0);
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ERR_FAIL_COND(p_arr.size() < 2);
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ERR_FAIL_COND(p_arr[0].get_type() != Variant::NODE_PATH);
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bt_player_path = p_arr[0];
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ERR_FAIL_COND(p_arr[1].get_type() != Variant::STRING);
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bt_resource_path = p_arr[1];
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int idx = 2;
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while (p_arr.size() > idx + 1) {
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ERR_FAIL_COND(p_arr.size() < idx + 7);
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ERR_FAIL_COND(p_arr[idx].get_type() != Variant::INT);
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ERR_FAIL_COND(p_arr[idx + 1].get_type() != Variant::STRING);
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ERR_FAIL_COND(p_arr[idx + 2].get_type() != Variant::BOOL);
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ERR_FAIL_COND(p_arr[idx + 3].get_type() != Variant::INT);
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ERR_FAIL_COND(p_arr[idx + 4].get_type() != Variant::INT);
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ERR_FAIL_COND(p_arr[idx + 5].get_type() != Variant::FLOAT);
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ERR_FAIL_COND(p_arr[idx + 6].get_type() != Variant::STRING);
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ERR_FAIL_COND(p_arr[idx + 7].get_type() != Variant::STRING);
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tasks.push_back(TaskData(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3], p_arr[idx + 4], p_arr[idx + 5], p_arr[idx + 6], p_arr[idx + 7]));
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idx += 8;
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}
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}
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BehaviorTreeData::BehaviorTreeData(const Ref<BTTask> &p_instance, const NodePath &p_player_path, const String &p_bt_resource) {
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bt_player_path = p_player_path;
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bt_resource_path = p_bt_resource;
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// Flatten tree into list depth first
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List<Ref<BTTask>> stack;
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stack.push_back(p_instance);
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int id = 0;
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while (stack.size()) {
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Ref<BTTask> task = stack[0];
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stack.pop_front();
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int num_children = task->get_child_count();
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for (int i = 0; i < num_children; i++) {
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stack.push_front(task->get_child(num_children - 1 - i));
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}
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String script_path;
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if (task->get_script()) {
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Ref<Script> script = task->get_script();
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script_path = script->get_path();
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}
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tasks.push_back(TaskData(
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id,
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task->get_task_name(),
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!task->get_custom_name().is_empty(),
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num_children,
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task->get_status(),
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task->get_elapsed_time(),
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task->get_class(),
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script_path));
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id += 1;
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}
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}
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