304 lines
8.5 KiB
C++
304 lines
8.5 KiB
C++
/**
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* limbo_ai_editor_plugin.h
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* =============================================================================
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* Copyright 2021-2024 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#ifdef TOOLS_ENABLED
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#ifndef LIMBO_AI_EDITOR_PLUGIN_H
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#define LIMBO_AI_EDITOR_PLUGIN_H
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#include "../bt/behavior_tree.h"
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#include "../bt/tasks/bt_task.h"
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#include "editor_property_variable_name.h"
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#include "owner_picker.h"
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#include "task_palette.h"
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#include "task_tree.h"
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#ifdef LIMBOAI_MODULE
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#include "core/object/class_db.h"
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#include "core/object/object.h"
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#include "core/templates/hash_set.h"
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#include "editor/editor_node.h"
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#include "editor/gui/editor_spin_slider.h"
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#include "editor/plugins/editor_plugin.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/control.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/flow_container.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/link_button.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tree.h"
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#include "scene/resources/texture.h"
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#define GET_UNDO_REDO() EditorUndoRedoManager::get_singleton()
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include "godot_cpp/classes/accept_dialog.hpp"
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#include <godot_cpp/classes/control.hpp>
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#include <godot_cpp/classes/editor_plugin.hpp>
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#include <godot_cpp/classes/editor_spin_slider.hpp>
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#include <godot_cpp/classes/file_dialog.hpp>
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#include <godot_cpp/classes/h_box_container.hpp>
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#include <godot_cpp/classes/h_split_container.hpp>
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#include <godot_cpp/classes/input_event.hpp>
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#include <godot_cpp/classes/link_button.hpp>
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#include <godot_cpp/classes/menu_button.hpp>
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#include <godot_cpp/classes/panel.hpp>
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#include <godot_cpp/classes/popup_menu.hpp>
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#include <godot_cpp/classes/tab_bar.hpp>
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#include <godot_cpp/classes/texture2d.hpp>
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#include <godot_cpp/variant/packed_string_array.hpp>
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#include <godot_cpp/variant/variant.hpp>
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using namespace godot;
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#define GET_UNDO_REDO() plugin->get_undo_redo()
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#endif // LIMBOAI_GDEXTENSION
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class LimboAIEditor : public Control {
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GDCLASS(LimboAIEditor, Control);
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private:
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enum Action {
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ACTION_EDIT_PROBABILITY,
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ACTION_RENAME,
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ACTION_CHANGE_TYPE,
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ACTION_EDIT_SCRIPT,
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ACTION_OPEN_DOC,
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ACTION_CUT,
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ACTION_COPY,
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ACTION_PASTE,
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ACTION_PASTE_AFTER,
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ACTION_MOVE_UP,
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ACTION_MOVE_DOWN,
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ACTION_DUPLICATE,
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ACTION_MAKE_ROOT,
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ACTION_EXTRACT_SUBTREE,
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ACTION_REMOVE,
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};
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enum MiscMenu {
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MISC_ONLINE_DOCUMENTATION,
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MISC_DOC_INTRODUCTION,
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MISC_DOC_CUSTOM_TASKS,
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MISC_OPEN_DEBUGGER,
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MISC_PROJECT_SETTINGS,
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MISC_CREATE_SCRIPT_TEMPLATE,
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};
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enum TabMenu {
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TAB_SHOW_IN_FILESYSTEM,
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TAB_JUMP_TO_OWNER,
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TAB_CLOSE,
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TAB_CLOSE_OTHER,
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TAB_CLOSE_RIGHT,
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TAB_CLOSE_ALL,
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};
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enum TaskPalettePlacement {
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RIGHT_SIDE,
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LEFT_SIDE,
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};
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struct ThemeCache {
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Ref<Texture2D> duplicate_task_icon;
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Ref<Texture2D> edit_script_icon;
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Ref<Texture2D> make_root_icon;
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Ref<Texture2D> move_task_down_icon;
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Ref<Texture2D> move_task_up_icon;
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Ref<Texture2D> open_debugger_icon;
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Ref<Texture2D> doc_icon;
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Ref<Texture2D> introduction_icon;
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Ref<Texture2D> percent_icon;
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Ref<Texture2D> remove_task_icon;
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Ref<Texture2D> rename_task_icon;
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Ref<Texture2D> change_type_icon;
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Ref<Texture2D> extract_subtree_icon;
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Ref<Texture2D> behavior_tree_icon;
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Ref<Texture2D> cut_icon;
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Ref<Texture2D> copy_icon;
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Ref<Texture2D> paste_icon;
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} theme_cache;
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EditorPlugin *plugin;
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Vector<Ref<BehaviorTree>> history;
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int idx_history;
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bool updating_tabs = false;
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HashSet<Ref<BehaviorTree>> dirty;
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Ref<BTTask> clipboard_task;
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VBoxContainer *vbox;
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PanelContainer *tab_bar_panel;
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HBoxContainer *tab_bar_container;
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LinkButton *version_btn;
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TabBar *tab_bar;
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PopupMenu *tab_menu;
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OwnerPicker *owner_picker;
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HSplitContainer *hsc;
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TaskTree *task_tree;
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VBoxContainer *banners;
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Panel *usage_hint;
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PopupMenu *menu;
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HBoxContainer *fav_tasks_hbox;
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TaskPalette *task_palette;
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PopupPanel *probability_popup;
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EditorSpinSlider *probability_edit;
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Button *weight_mode;
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Button *percent_mode;
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PopupPanel *change_type_popup;
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TaskPalette *change_type_palette;
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FileDialog *save_dialog;
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FileDialog *load_dialog;
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FileDialog *extract_dialog;
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Button *new_btn;
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Button *load_btn;
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Button *save_btn;
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Button *new_script_btn;
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MenuButton *misc_btn;
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ConfirmationDialog *rename_dialog;
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LineEdit *rename_edit;
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ConfirmationDialog *disk_changed;
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Tree *disk_changed_list;
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HashSet<String> disk_changed_files;
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AcceptDialog *info_dialog;
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void _add_task(const Ref<BTTask> &p_task, bool p_as_sibling);
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void _add_task_with_prototype(const Ref<BTTask> &p_prototype);
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Ref<BTTask> _create_task_by_class_or_path(const String &p_class_or_path) const;
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void _add_task_by_class_or_path(const String &p_class_or_path);
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void _remove_task(const Ref<BTTask> &p_task);
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void _update_favorite_tasks();
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void _update_misc_menu();
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void _update_banners();
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void _new_bt();
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void _save_bt(String p_path);
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void _load_bt(String p_path);
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void _disable_editing();
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void _mark_as_dirty(bool p_dirty);
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void _create_user_task_dir();
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void _remove_task_from_favorite(const String &p_task);
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void _extract_subtree(const String &p_path);
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void _replace_task(const Ref<BTTask> &p_task, const Ref<BTTask> &p_by_task);
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void _tab_clicked(int p_tab);
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void _tab_closed(int p_tab);
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void _update_tabs();
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void _move_active_tab(int p_to_index);
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void _tab_input(const Ref<InputEvent> &p_input);
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void _show_tab_context_menu();
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void _tab_menu_option_selected(int p_id);
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void _tab_plan_edited(int p_tab);
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void _reload_modified();
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void _resave_modified(String _str = "");
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void _popup_file_dialog(FileDialog *p_dialog) { p_dialog->popup_centered_clamped(Size2i(700, 500), 0.8f); }
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void _popup_info_dialog(const String &p_text);
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void _rename_task_confirmed();
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void _on_tree_rmb(const Vector2 &p_menu_pos);
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void _action_selected(int p_id);
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void _misc_option_selected(int p_id);
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void _on_probability_edited(double p_value);
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void _update_probability_edit();
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void _probability_popup_closed();
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void _on_tree_task_selected(const Ref<BTTask> &p_task);
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void _on_visibility_changed();
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void _on_header_pressed();
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void _on_save_pressed();
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void _on_history_back();
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void _on_history_forward();
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void _on_task_dragged(Ref<BTTask> p_task, Ref<BTTask> p_to_task, int p_type);
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void _on_resources_reload(const PackedStringArray &p_resources);
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void _task_type_selected(const String &p_class_or_path);
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void _copy_version_info();
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void _edit_project_settings();
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void _process_shortcut_input(const Ref<InputEvent> &p_event);
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#ifdef LIMBOAI_MODULE
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override { _process_shortcut_input(p_event); }
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#endif // LIMBOAI_MODULE
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protected:
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virtual void _do_update_theme_item_cache();
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_plugin(EditorPlugin *p_plugin) { plugin = p_plugin; };
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void edit_bt(Ref<BehaviorTree> p_behavior_tree, bool p_force_refresh = false);
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Ref<BlackboardPlan> get_edited_blackboard_plan();
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void apply_changes();
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#ifdef LIMBOAI_GDEXTENSION
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virtual void _shortcut_input(const Ref<InputEvent> &p_event) override { _process_shortcut_input(p_event); }
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#endif
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LimboAIEditor();
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~LimboAIEditor();
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};
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class LimboAIEditorPlugin : public EditorPlugin {
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GDCLASS(LimboAIEditorPlugin, EditorPlugin);
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private:
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LimboAIEditor *limbo_ai_editor;
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protected:
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static void _bind_methods();
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void _notification(int p_notification);
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public:
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#ifdef LIMBOAI_MODULE
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bool has_main_screen() const override { return true; }
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virtual String get_name() const override { return "LimboAI"; }
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virtual void make_visible(bool p_visible) override;
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virtual void apply_changes() override;
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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#elif LIMBOAI_GDEXTENSION
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bool _has_main_screen() const override { return true; }
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virtual String _get_plugin_name() const override { return "LimboAI"; }
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virtual void _make_visible(bool p_visible) override;
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virtual void _apply_changes() override;
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virtual void _edit(Object *p_object) override;
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virtual bool _handles(Object *p_object) const override;
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virtual Ref<Texture2D> _get_plugin_icon() const override;
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#endif // LIMBOAI_MODULE & LIMBOAI_GDEXTENSION
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LimboAIEditorPlugin();
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~LimboAIEditorPlugin();
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};
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#endif // LIMBO_AI_EDITOR_PLUGIN_H
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#endif // ! TOOLS_ENABLED
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