78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
/**
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* bb_variable.h
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* =============================================================================
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* Copyright 2021-2024 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#ifndef BB_VARIABLE_H
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#define BB_VARIABLE_H
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#ifdef LIMBOAI_MODULE
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#include "core/object/object.h"
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#include "core/templates/safe_refcount.h"
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#include "core/variant/variant.h"
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include "godot_cpp/core/defs.hpp"
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#include "godot_cpp/templates/safe_refcount.hpp"
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#include "godot_cpp/variant/variant.hpp"
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using namespace godot;
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#endif // LIMBOAI_GDEXTENSION
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class BBVariable {
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private:
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struct Data {
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SafeRefCount refcount;
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Variant value;
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Variant::Type type = Variant::NIL;
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PropertyHint hint = PropertyHint::PROPERTY_HINT_NONE;
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String hint_string;
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// bool bound = false;
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// uint64_t bound_object = 0;
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// StringName bound_property;
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};
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Data *data = nullptr;
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void unref();
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// void init_ref();
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public:
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void set_value(const Variant &p_value);
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Variant get_value() const;
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void set_type(Variant::Type p_type);
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Variant::Type get_type() const;
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void set_hint(PropertyHint p_hint);
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PropertyHint get_hint() const;
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void set_hint_string(const String &p_hint_string);
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String get_hint_string() const;
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BBVariable duplicate() const;
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bool is_same_prop_info(const BBVariable &p_other) const;
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void copy_prop_info(const BBVariable &p_other);
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// bool is_bound() { return bound; }
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// void bind(Node *p_root, NodePath p_path);
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// void unbind();
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bool operator==(const BBVariable &p_var) const;
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bool operator!=(const BBVariable &p_var) const;
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void operator=(const BBVariable &p_var);
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BBVariable(const BBVariable &p_var);
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BBVariable(Variant::Type p_type = Variant::Type::NIL, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "");
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~BBVariable();
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};
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#endif // BB_VARIABLE_H
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