limboai/util/limbo_def.cpp

37 lines
1.0 KiB
C++

/**
* limbo_def.cpp
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#include "limbo_def.h"
#include "godot_cpp/classes/editor_interface.hpp"
#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/editor_settings.hpp>
#include <godot_cpp/classes/translation_server.hpp>
using namespace godot;
Variant _EDITOR_GET(const String &p_setting) {
Ref<EditorSettings> es = EditorInterface::get_singleton()->get_editor_settings();
ERR_FAIL_COND_V(es.is_null() || !es->has_setting(p_setting), Variant());
return es->get(p_setting);
}
String TTR(const String &p_text, const String &p_context) {
if (TranslationServer::get_singleton()) {
return TranslationServer::get_singleton()->translate(p_text, p_context);
}
return p_text;
}
#endif // LIMBOAI_GDEXTENSION