48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/* limbo_debugger.h */
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#ifndef LIMBO_DEBUGGER_H
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#define LIMBO_DEBUGGER_H
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#include "modules/limboai/bt/bt_task.h"
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#include "core/object/class_db.h"
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#include "core/object/object.h"
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#include "core/string/node_path.h"
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class LimboDebugger : public Object {
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GDCLASS(LimboDebugger, Object);
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private:
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static LimboDebugger *singleton;
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LimboDebugger();
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public:
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static void initialize();
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static void deinitialize();
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static LimboDebugger *get_singleton();
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~LimboDebugger();
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#ifdef DEBUG_ENABLED
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private:
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HashMap<NodePath, Ref<BTTask>> active_trees;
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NodePath tracked_tree;
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bool session_active = false;
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void _track_tree(NodePath p_path);
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void _untrack_tree();
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void _send_active_bt_players();
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void _on_bt_updated(int status, NodePath p_path);
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void _on_state_updated(float _delta, NodePath p_path);
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public:
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static Error parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
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void register_bt_instance(Ref<BTTask> p_instance, NodePath p_player_path);
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void unregister_bt_instance(Ref<BTTask> p_instance, NodePath p_player_path);
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#endif // DEBUG_ENABLED
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};
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#endif // LIMBO_DEBUGGER
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