66 lines
2.6 KiB
C++
66 lines
2.6 KiB
C++
/**
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* bt_pause_animation.cpp
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* =============================================================================
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* Copyright 2021-2024 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#include "bt_pause_animation.h"
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//**** Setters / Getters
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void BTPauseAnimation::set_animation_player(Ref<BBNode> p_animation_player) {
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animation_player_param = p_animation_player;
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emit_changed();
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if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid()) {
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animation_player_param->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
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}
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}
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//**** Task Implementation
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PackedStringArray BTPauseAnimation::get_configuration_warnings() {
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PackedStringArray warnings = BTAction::get_configuration_warnings();
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if (animation_player_param.is_null()) {
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warnings.append("Animation Player parameter is not set.");
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} else {
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if (animation_player_param->get_value_source() == BBParam::SAVED_VALUE && animation_player_param->get_saved_value() == Variant()) {
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warnings.append("Path to AnimationPlayer node is not set.");
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} else if (animation_player_param->get_value_source() == BBParam::BLACKBOARD_VAR && animation_player_param->get_variable() == StringName()) {
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warnings.append("AnimationPlayer blackboard variable is not set.");
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}
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}
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return warnings;
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}
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String BTPauseAnimation::_generate_name() {
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return "PauseAnimation";
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}
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void BTPauseAnimation::_setup() {
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setup_failed = true;
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ERR_FAIL_COND_MSG(animation_player_param.is_null(), "BTPauseAnimation: AnimationPlayer parameter is not set.");
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animation_player = Object::cast_to<AnimationPlayer>(animation_player_param->get_value(get_scene_root(), get_blackboard()));
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ERR_FAIL_COND_MSG(animation_player == nullptr, "BTPauseAnimation: Failed to get AnimationPlayer.");
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setup_failed = false;
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}
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BT::Status BTPauseAnimation::_tick(double p_delta) {
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ERR_FAIL_COND_V_MSG(setup_failed == true, FAILURE, "BTPauseAnimation: _setup() failed - returning FAILURE.");
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animation_player->pause();
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return SUCCESS;
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}
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//**** Godot
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void BTPauseAnimation::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_animation_player", "animation_player"), &BTPauseAnimation::set_animation_player);
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ClassDB::bind_method(D_METHOD("get_animation_player"), &BTPauseAnimation::get_animation_player);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "animation_player", PROPERTY_HINT_RESOURCE_TYPE, "BBNode"), "set_animation_player", "get_animation_player");
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}
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