limboai/test/tests/waypoints/test_waypoints.gd

18 lines
343 B
GDScript

extends Node2D
@onready var agent: CharacterBody2D = $Agent
@onready var agent_2: CharacterBody2D = $Agent2
func _ready() -> void:
var waypoints: Array[Node] = $Waypoints.get_children()
for wp in waypoints:
agent.add_waypoint(wp.global_position)
waypoints.reverse()
for wp in waypoints:
agent_2.add_waypoint(wp.global_position)