limboai/doc/source/classes/class_btplayer.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTPlayer.xml.
.. _class_BTPlayer:
BTPlayer
========
**Inherits:**
Player of :ref:`BehaviorTree<class_BehaviorTree>` resources.
.. rst-class:: classref-introduction-group
Description
-----------
**BTPlayer** node is used to instantiate and play :ref:`BehaviorTree<class_BehaviorTree>` resources at runtime. During initialization, the behavior tree instance is given references to the agent, the :ref:`blackboard<class_BTPlayer_property_blackboard>`, and the current scene root. The agent can be specified by the :ref:`agent_node<class_BTPlayer_property_agent_node>` property (defaults to the BTPlayer's parent node).
For an introduction to behavior trees, see :ref:`BehaviorTree<class_BehaviorTree>`.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
| ``bool`` | :ref:`active<class_BTPlayer_property_active>` | ``true`` |
+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
| ``NodePath`` | :ref:`agent_node<class_BTPlayer_property_agent_node>` | ``NodePath("..")`` |
+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
| :ref:`BehaviorTree<class_BehaviorTree>` | :ref:`behavior_tree<class_BTPlayer_property_behavior_tree>` | |
+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
| :ref:`Blackboard<class_Blackboard>` | :ref:`blackboard<class_BTPlayer_property_blackboard>` | |
+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
| :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`blackboard_plan<class_BTPlayer_property_blackboard_plan>` | |
+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
| ``bool`` | :ref:`monitor_performance<class_BTPlayer_property_monitor_performance>` | ``false`` |
+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
| :ref:`UpdateMode<enum_BTPlayer_UpdateMode>` | :ref:`update_mode<class_BTPlayer_property_update_mode>` | ``1`` |
+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------------------+----------------------------------------------------------------------+
| :ref:`BTInstance<class_BTInstance>` | :ref:`get_bt_instance<class_BTPlayer_method_get_bt_instance>`\ (\ ) |
+-------------------------------------+----------------------------------------------------------------------+
| |void| | :ref:`restart<class_BTPlayer_method_restart>`\ (\ ) |
+-------------------------------------+----------------------------------------------------------------------+
| |void| | :ref:`update<class_BTPlayer_method_update>`\ (\ delta\: ``float``\ ) |
+-------------------------------------+----------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Signals
-------
.. _class_BTPlayer_signal_behavior_tree_finished:
.. rst-class:: classref-signal
**behavior_tree_finished**\ (\ status\: ``int``\ ) :ref:`🔗<class_BTPlayer_signal_behavior_tree_finished>`
Emitted when the behavior tree has finished executing and returned ``SUCCESS`` or ``FAILURE``.
Argument ``status`` holds the status returned by the behavior tree. See :ref:`Status<enum_BT_Status>`.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_signal_updated:
.. rst-class:: classref-signal
**updated**\ (\ status\: ``int``\ ) :ref:`🔗<class_BTPlayer_signal_updated>`
Emitted when BTPlayer has finished the behavior tree update.
Argument ``status`` holds the status returned by the behavior tree. See :ref:`Status<enum_BT_Status>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_BTPlayer_UpdateMode:
.. rst-class:: classref-enumeration
enum **UpdateMode**: :ref:`🔗<enum_BTPlayer_UpdateMode>`
.. _class_BTPlayer_constant_IDLE:
.. rst-class:: classref-enumeration-constant
:ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **IDLE** = ``0``
Execute behavior tree during the idle process.
.. _class_BTPlayer_constant_PHYSICS:
.. rst-class:: classref-enumeration-constant
:ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **PHYSICS** = ``1``
Execute behavior tree during the physics process.
.. _class_BTPlayer_constant_MANUAL:
.. rst-class:: classref-enumeration-constant
:ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **MANUAL** = ``2``
Behavior tree is executed manually by calling :ref:`update<class_BTPlayer_method_update>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_BTPlayer_property_active:
.. rst-class:: classref-property
``bool`` **active** = ``true`` :ref:`🔗<class_BTPlayer_property_active>`
.. rst-class:: classref-property-setget
- |void| **set_active**\ (\ value\: ``bool``\ )
- ``bool`` **get_active**\ (\ )
If ``true``, the behavior tree will be executed during update.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_property_agent_node:
.. rst-class:: classref-property
``NodePath`` **agent_node** = ``NodePath("..")`` :ref:`🔗<class_BTPlayer_property_agent_node>`
.. rst-class:: classref-property-setget
- |void| **set_agent_node**\ (\ value\: ``NodePath``\ )
- ``NodePath`` **get_agent_node**\ (\ )
Path to the node that will be used as the agent. Setting it after instantiation will have no effect.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_property_behavior_tree:
.. rst-class:: classref-property
:ref:`BehaviorTree<class_BehaviorTree>` **behavior_tree** :ref:`🔗<class_BTPlayer_property_behavior_tree>`
.. rst-class:: classref-property-setget
- |void| **set_behavior_tree**\ (\ value\: :ref:`BehaviorTree<class_BehaviorTree>`\ )
- :ref:`BehaviorTree<class_BehaviorTree>` **get_behavior_tree**\ (\ )
:ref:`BehaviorTree<class_BehaviorTree>` resource to instantiate and execute at runtime.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_property_blackboard:
.. rst-class:: classref-property
:ref:`Blackboard<class_Blackboard>` **blackboard** :ref:`🔗<class_BTPlayer_property_blackboard>`
.. rst-class:: classref-property-setget
- |void| **set_blackboard**\ (\ value\: :ref:`Blackboard<class_Blackboard>`\ )
- :ref:`Blackboard<class_Blackboard>` **get_blackboard**\ (\ )
Holds data shared by the behavior tree tasks. See :ref:`Blackboard<class_Blackboard>`.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_property_blackboard_plan:
.. rst-class:: classref-property
:ref:`BlackboardPlan<class_BlackboardPlan>` **blackboard_plan** :ref:`🔗<class_BTPlayer_property_blackboard_plan>`
.. rst-class:: classref-property-setget
- |void| **set_blackboard_plan**\ (\ value\: :ref:`BlackboardPlan<class_BlackboardPlan>`\ )
- :ref:`BlackboardPlan<class_BlackboardPlan>` **get_blackboard_plan**\ (\ )
Stores and manages variables that will be used in constructing new :ref:`Blackboard<class_Blackboard>` instances.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_property_monitor_performance:
.. rst-class:: classref-property
``bool`` **monitor_performance** = ``false`` :ref:`🔗<class_BTPlayer_property_monitor_performance>`
If ``true``, adds a performance monitor to "Debugger->Monitors" for each instance of this **BTPlayer** node.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_property_update_mode:
.. rst-class:: classref-property
:ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **update_mode** = ``1`` :ref:`🔗<class_BTPlayer_property_update_mode>`
.. rst-class:: classref-property-setget
- |void| **set_update_mode**\ (\ value\: :ref:`UpdateMode<enum_BTPlayer_UpdateMode>`\ )
- :ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **get_update_mode**\ (\ )
Determines when the behavior tree is executed. See :ref:`UpdateMode<enum_BTPlayer_UpdateMode>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_BTPlayer_method_get_bt_instance:
.. rst-class:: classref-method
:ref:`BTInstance<class_BTInstance>` **get_bt_instance**\ (\ ) :ref:`🔗<class_BTPlayer_method_get_bt_instance>`
Returns the behavior tree instance.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_method_restart:
.. rst-class:: classref-method
|void| **restart**\ (\ ) :ref:`🔗<class_BTPlayer_method_restart>`
Resets the behavior tree's execution. Each running task will be aborted and the next tree execution will start anew. This method does not reset :ref:`Blackboard<class_Blackboard>`.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_method_update:
.. rst-class:: classref-method
|void| **update**\ (\ delta\: ``float``\ ) :ref:`🔗<class_BTPlayer_method_update>`
Executes the root task of the behavior tree instance if :ref:`active<class_BTPlayer_property_active>` is ``true``. Call this method when :ref:`update_mode<class_BTPlayer_property_update_mode>` is set to :ref:`MANUAL<class_BTPlayer_constant_MANUAL>`. When :ref:`update_mode<class_BTPlayer_property_update_mode>` is not :ref:`MANUAL<class_BTPlayer_constant_MANUAL>`, the :ref:`update<class_BTPlayer_method_update>` will be called automatically. See :ref:`UpdateMode<enum_BTPlayer_UpdateMode>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`