limboai/bt
Serhii Snitsaruk 5dff2e537b
Add `agent` parameter to `BTPlayer` to propagate upon `BehaviorTree` initialization, and add `scene_root` property to `BTTask`
`scene_root` is useful to resolve exported NodePath properties in `BTTask` instances (and for BBNode parameters).
2024-05-01 23:20:17 +02:00
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tasks Add `agent` parameter to `BTPlayer` to propagate upon `BehaviorTree` initialization, and add `scene_root` property to `BTTask` 2024-05-01 23:20:17 +02:00
behavior_tree.cpp Add `agent` parameter to `BTPlayer` to propagate upon `BehaviorTree` initialization, and add `scene_root` property to `BTTask` 2024-05-01 23:20:17 +02:00
behavior_tree.h Add `agent` parameter to `BTPlayer` to propagate upon `BehaviorTree` initialization, and add `scene_root` property to `BTTask` 2024-05-01 23:20:17 +02:00
bt_player.cpp Add `agent` parameter to `BTPlayer` to propagate upon `BehaviorTree` initialization, and add `scene_root` property to `BTTask` 2024-05-01 23:20:17 +02:00
bt_player.h Add `agent` parameter to `BTPlayer` to propagate upon `BehaviorTree` initialization, and add `scene_root` property to `BTTask` 2024-05-01 23:20:17 +02:00
bt_state.cpp Add `agent` parameter to `BTPlayer` to propagate upon `BehaviorTree` initialization, and add `scene_root` property to `BTTask` 2024-05-01 23:20:17 +02:00
bt_state.h Fix issues with blackboard plan system 2024-03-11 18:58:40 +01:00