limboai/editor/debugger/limbo_debugger_plugin.h

69 lines
1.9 KiB
C++

/* limbo_debugger_plugin.h */
#ifdef TOOLS_ENABLED
#ifndef LIMBO_DEBUGGER_PLUGIN_H
#define LIMBO_DEBUGGER_PLUGIN_H
#include "modules/limboai/editor/debugger/behavior_tree_data.h"
#include "modules/limboai/editor/debugger/behavior_tree_view.h"
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "core/typedefs.h"
#include "editor/plugins/editor_debugger_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/item_list.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
class LimboDebuggerTab : public PanelContainer {
GDCLASS(LimboDebuggerTab, PanelContainer);
private:
List<String> active_bt_players;
Ref<EditorDebuggerSession> session;
HSplitContainer *hsc;
Label *info_message;
ItemList *bt_player_list;
BehaviorTreeView *bt_view;
VBoxContainer *view_box;
HBoxContainer *alert_box;
TextureRect *alert_icon;
Label *alert_message;
LineEdit *filter_players;
void _show_alert(const String &p_message);
void _update_bt_player_list(const List<String> &p_node_paths, const String &p_filter);
void _bt_selected(int p_idx);
void _filter_changed(String p_text);
public:
void start_session();
void stop_session();
void update_active_bt_players(const Array &p_node_paths);
BehaviorTreeView *get_behavior_tree_view() const { return bt_view; }
String get_selected_bt_player();
void update_behavior_tree(const BehaviorTreeData &p_data);
LimboDebuggerTab(Ref<EditorDebuggerSession> p_session);
};
class LimboDebuggerPlugin : public EditorDebuggerPlugin {
GDCLASS(LimboDebuggerPlugin, EditorDebuggerPlugin);
private:
LimboDebuggerTab *tab;
public:
void setup_session(int p_idx) override;
bool has_capture(const String &p_capture) const override;
bool capture(const String &p_message, const Array &p_data, int p_session) override;
LimboDebuggerPlugin();
};
#endif // LIMBO_DEBUGGER_PLUGIN
#endif // TOOLS_ENABLED