289 lines
9.3 KiB
YAML
289 lines
9.3 KiB
YAML
name: 🍎 macOS builds
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on:
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workflow_call:
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inputs:
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godot-treeish:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: master
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limboai-treeish:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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workflow_dispatch:
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inputs:
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godot-treeish:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: master
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limboai-treeish:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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# Global Settings
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env:
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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jobs:
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macos-builds:
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runs-on: "macos-latest"
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Editor (x86_64, release)
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target: editor
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arch: x86_64
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build-mono: false
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artifact-name: macos-editor
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- name: Template (x86_64, release)
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target: template_release
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arch: x86_64
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build-mono: false
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artifact-name: macos-templates
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- name: Template (x86_64, debug)
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target: template_debug
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arch: x86_64
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build-mono: false
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artifact-name: macos-templates
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- name: Editor (arm64, release)
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target: editor
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arch: arm64
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build-mono: false
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artifact-name: macos-editor
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- name: Template (arm64, release)
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target: template_release
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arch: arm64
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build-mono: false
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artifact-name: macos-templates
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- name: Template (arm64, debug)
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target: template_debug
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arch: arm64
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build-mono: false
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artifact-name: macos-templates
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# ! Disabled for now: .NET version fail to build
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# - name: .NET Editor (x86_64, release)
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# target: editor
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# arch: x86_64
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# build-mono: true
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# artifact-name: macos-mono-editor
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# cache-name: macos-editor
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# - name: .NET Template (x86_64, release)
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# target: template_release
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# arch: x86_64
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# build-mono: true
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# artifact-name: macos-mono-templates
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# - name: .NET Template (x86_64, debug)
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# target: template_debug
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# arch: x86_64
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# build-mono: true
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# artifact-name: macos-mono-templates
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# - name: .NET Editor (arm64, release)
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# target: editor
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# arch: arm64
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# build-mono: true
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# artifact-name: macos-mono-editor
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# cache-name: macos-editor
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# - name: .NET Template (arm64, release)
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# target: template_release
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# arch: arm64
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# build-mono: true
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# artifact-name: macos-mono-templates
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# - name: .NET Template (arm64, debug)
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# target: template_debug
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# arch: arm64
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# build-mono: true
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# artifact-name: macos-mono-templates
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env:
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BIN: godot.macos.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
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steps:
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- name: Clone Godot
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uses: actions/checkout@v4
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with:
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repository: godotengine/godot
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ref: ${{ inputs.godot-treeish }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
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path: modules/limboai
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ref: ${{ inputs.limboai-treeish }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up Python 3.x
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uses: actions/setup-python@v4
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with:
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python-version: '3.x'
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architecture: 'x64'
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- name: Set up scons
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons==4.4.0
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- name: Diagnostics
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run: |
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python --version
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scons --version
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dotnet --info
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- name: Set up Vulkan SDK
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run: |
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sh misc/scripts/install_vulkan_sdk_macos.sh
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- name: Set up scons cache
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uses: actions/cache@v3
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{env.BIN}}-${{inputs.godot-treeish}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}}
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restore-keys: |
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${{env.BIN}}-${{inputs.godot-treeish}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}}
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${{env.BIN}}-${{inputs.godot-treeish}}-${{inputs.limboai-treeish}}
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${{env.BIN}}-${{inputs.godot-treeish}}
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 platform=macos target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
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# ! Disabled for now: .NET version fail to build
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# - name: Generate C# glue
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# if: matrix.build-mono && matrix.target == 'editor'
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# run: |
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# ./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
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# - name: Build .NET solutions
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# if: matrix.build-mono && matrix.target == 'editor'
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# run: |
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# ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
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- name: Prepare artifact
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run: |
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strip bin/godot.*
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chmod +x bin/godot.*
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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with:
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name: ${{ matrix.artifact-name }}
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path: bin/*
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make-macos-bundle:
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runs-on: "macos-latest"
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name: Make macOS Bundles
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needs: macos-builds
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steps:
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- name: Clone Godot
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uses: actions/checkout@v4
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with:
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repository: godotengine/godot
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ref: ${{ inputs.godot-treeish }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
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path: modules/limboai
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ref: ${{ inputs.limboai-treeish }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Download editor artifact
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uses: actions/download-artifact@v3
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with:
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name: macos-editor
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path: bin/
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# Zipping the editor bundle to retain executable bit;
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# workaround for: https://github.com/actions/upload-artifact/issues/38
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- name: Make editor bundle
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run: |
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ls bin/
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lipo -create bin/godot.macos.editor.x86_64 bin/godot.macos.editor.arm64 -output bin/godot.macos.editor.universal
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strip bin/godot.macos.editor.universal
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rm bin/godot.macos.editor.{x86_64,arm64}
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mkdir -p out/editor/
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cp -r misc/dist/macos_tools.app out/editor/Godot.app
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mkdir -p out/editor/Godot.app/Contents/MacOS
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cp bin/godot.macos.editor.universal out/editor/Godot.app/Contents/MacOS/Godot
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chmod +x out/editor/Godot.app/Contents/MacOS/Godot
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pushd out/editor
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zip -r Godot.app.zip Godot.app
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rm -rf Godot.app
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echo -e "## Why another ZIP inside?\n\nWorkaround for: https://github.com/actions/upload-artifact/issues/38\n" > README.md
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popd
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ls out/editor/
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- name: Upload editor bundle
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uses: actions/upload-artifact@v3
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with:
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name: ${{env.NAME_PREFIX}}.editor.macos.universal
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path: out/editor/*
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- name: Download templates artifact
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uses: actions/download-artifact@v3
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with:
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name: macos-templates
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path: bin/
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- name: Make templates bundle
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run: |
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rm -rf out/
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ls bin/
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lipo -create bin/godot.macos.template_release.x86_64 bin/godot.macos.template_release.arm64 -output bin/godot.macos.template_release.universal
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lipo -create bin/godot.macos.template_debug.x86_64 bin/godot.macos.template_debug.arm64 -output bin/godot.macos.template_debug.universal
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rm bin/godot.macos.template_{debug,release}.{x86_64,arm64}
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strip bin/godot.*
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cp -r misc/dist/macos_template.app macos_template.app
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mkdir -p macos_template.app/Contents/MacOS
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cp bin/godot.macos.template_debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
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cp bin/godot.macos.template_release.universal macos_template.app/Contents/MacOS/godot_macos_release.universal
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chmod +x macos_template.app/Contents/MacOS/godot_macos_{release,debug}.universal
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zip -r macos.zip macos_template.app
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rm bin/*
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mkdir -p out/templates/
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mv macos.zip out/templates/macos.zip
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echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
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ls out/templates/
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- uses: geekyeggo/delete-artifact@v2
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with:
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name: macos-*
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useGlob: true
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failOnError: false
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- name: Upload templates bundle
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uses: actions/upload-artifact@v3
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with:
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name: ${{env.NAME_PREFIX}}.export-templates
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path: out/*
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