316 lines
9.9 KiB
YAML
316 lines
9.9 KiB
YAML
name: 🔌 GDExtension
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on:
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workflow_call:
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inputs:
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godot-cpp-ref:
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description: A tag, branch or commit hash in the godot-cpp repository.
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type: string
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default: 4.2
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limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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test-build:
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description: Should we perform only a limited number of test builds?
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type: boolean
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default: false
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workflow_dispatch:
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inputs:
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godot-cpp-ref:
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description: A tag, branch or commit hash in the godot-cpp repository.
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type: string
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default: 4.2
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limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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test-build:
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description: Should we perform only a limited number of test builds?
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type: boolean
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default: false
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# Global Settings
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env:
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: dev_build=no debug_symbols=no
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EM_VERSION: 3.1.45
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EM_CACHE_FOLDER: "emsdk-cache"
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GODOT_VERSION: 4.2-stable
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jobs:
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gdextension:
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runs-on: ${{ matrix.opts.runner }}
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name: ${{ matrix.opts.name }}
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outputs:
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name-prefix: ${{ steps.output-name-prefix.outputs.name-prefix }}
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strategy:
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fail-fast: false
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matrix:
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opts:
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- name: 🐧 Linux (x86_64, release)
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runner: ubuntu-20.04
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platform: linux
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target: template_release
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arch: x86_64
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should-build: true
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- name: 🐧 Linux (x86_64, debug)
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runner: ubuntu-20.04
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platform: linux
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target: editor
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arch: x86_64
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should-build: true
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- name: 🪟 Windows (x86_64, release)
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runner: windows-latest
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platform: windows
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target: template_release
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arch: x86_64
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should-build: true
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- name: 🪟 Windows (x86_64, debug)
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runner: windows-latest
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platform: windows
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target: editor
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arch: x86_64
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should-build: true
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- name: 🍎 macOS (universal, release)
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runner: macos-latest
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platform: macos
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target: template_release
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arch: universal
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should-build: true
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- name: 🍎 macOS (universal, debug)
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runner: macos-latest
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platform: macos
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target: editor
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arch: universal
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should-build: true
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- name: 🌐 Web (wasm32, release)
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runner: ubuntu-20.04
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platform: web
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target: template_release
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arch: wasm32
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should-build: true
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- name: 🌐 Web (wasm32, debug)
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runner: ubuntu-20.04
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platform: web
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target: template_debug
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arch: wasm32
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should-build: true
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exclude:
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- { opts: { should-build: false } }
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env:
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BIN: liblimboai.${{matrix.opts.platform}}.${{matrix.opts.target}}.${{matrix.opts.arch}}
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TOOLCHAIN_URL:
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steps:
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- name: Clone godot-cpp
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uses: actions/checkout@v4
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with:
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repository: godotengine/godot-cpp
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fetch-tags: true
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path: godot-cpp
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ref: ${{ inputs.godot-cpp-ref }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
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path: limboai
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fetch-tags: true
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ref: ${{ inputs.limboai-ref }}
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# Inits GDEXTENSION_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./limboai/.github/actions/init-version-gdext
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- name: Output NAME_PREFIX
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id: output-name-prefix
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run: echo "name-prefix=${NAME_PREFIX}" >> $GITHUB_OUTPUT
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- name: Setup Linux toolchain
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if: matrix.opts.platform == 'linux'
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uses: ./limboai/.github/actions/setup-linux-toolchain
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with:
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arch: ${{matrix.opts.arch}}
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# - name: Set up Linux buildroot x86_64
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# if: matrix.opts.platform == 'linux' && matrix.opts.arch == 'x86_64'
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# run: |
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# wget https://downloads.tuxfamily.org/godotengine/toolchains/linux/2021-02-11/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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# tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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# mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
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# cd buildroot
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# ./relocate-sdk.sh
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# cd ..
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# - name: Set up Linux buildroot x86_32
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# if: matrix.opts.platform == 'linux' && matrix.opts.arch == 'x86_32'
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# run: |
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# wget https://downloads.tuxfamily.org/godotengine/toolchains/linux/2021-02-11/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
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# tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
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# mv i686-godot-linux-gnu_sdk-buildroot buildroot
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# cd buildroot
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# ./relocate-sdk.sh
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# cd ..
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- name: Set up Python 3.x
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if: matrix.opts.platform == 'windows' || matrix.opts.platform == 'macos'
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uses: actions/setup-python@v5
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with:
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python-version: "3.x"
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architecture: "x64"
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- name: Set up Emscripten cache
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if: matrix.opts.platform == 'web'
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uses: actions/cache@v4
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with:
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path: ${{env.EM_CACHE_FOLDER}}
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key: ${{env.EM_VERSION}}-${{runner.os}}-libs
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- name: Set up Emscripten
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if: matrix.opts.platform == 'web'
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uses: mymindstorm/setup-emsdk@v14
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with:
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version: ${{env.EM_VERSION}}
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actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
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- name: Verify Emscripten setup
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if: matrix.opts.platform == 'web'
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run: |
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emcc -v
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- name: Set up scons
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if: matrix.opts.platform == 'windows' || matrix.opts.platform == 'macos' || matrix.opts.platform == 'web'
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons==4.4.0
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python --version
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scons --version
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- name: Set up MSVC problem matcher on Windows
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if: matrix.opts.platform == 'windows'
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uses: ammaraskar/msvc-problem-matcher@master
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- name: Set up scons cache
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uses: actions/cache@v4
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{env.BIN}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
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restore-keys: |
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${{env.BIN}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
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${{env.BIN}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}
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${{env.BIN}}-${{inputs.godot-cpp-ref}}
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- name: Setup project structure for GDExtension
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shell: bash
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run: |
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bash ./limboai/gdextension/setup_gdextension.sh --copy-all
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echo "---"
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ls -l
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echo "---"
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ls -l -R ./demo/
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- name: Compilation
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shell: bash
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
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scons platform=${{matrix.opts.platform}} target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} ${{env.SCONSFLAGS}}
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- name: Prepare artifact
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shell: bash
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run: |
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mkdir out
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mv demo/addons/ out/
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cp limboai/{README,LICENSE,LOGO_LICENSE}.md out/addons/limboai/
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cp -R limboai/demo/demo/ out/demo/
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cp limboai/demo/LICENSE_ASSETS.md out/demo/
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rm -f out/addons/limboai/bin/*.{exp,lib,pdb}
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echo "${LIMBOAI_VERSION}" > out/addons/limboai/version.txt
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echo "---"
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ls -R out/
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- name: Strip lib
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if: matrix.opts.platform != 'windows' && matrix.opts.platform != 'web'
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run: |
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ls -l -R out/addons/limboai/bin/
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echo "---"
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if [ "$RUNNER_OS" == "macOS" ]; then
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strip -u out/addons/limboai/bin/liblimboai*/liblimboai*
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else
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strip out/addons/limboai/bin/liblimboai*
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fi
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echo "---"
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ls -l -R out/addons/limboai/bin/
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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env:
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NAME: tmp-gdextension.${{matrix.opts.platform}}.${{matrix.opts.target}}.${{matrix.opts.arch}}
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with:
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name: ${{ env.NAME }}
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path: out/*
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package-extension:
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name: 📦 Package extension
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runs-on: ubuntu-latest
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needs: gdextension
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steps:
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- name: Merge artifacts
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uses: actions/upload-artifact/merge@v4
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with:
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name: ${{needs.gdextension.outputs.name-prefix}}
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pattern: tmp-gdextension.*
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delete-merged: true
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- name: Download artifact
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uses: actions/download-artifact@v4
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with:
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name: ${{needs.gdextension.outputs.name-prefix}}
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path: out/
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- name: Setup Godot
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shell: bash
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run: |
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echo "Downloading Godot ${GODOT_VERSION}"
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mkdir bin
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cd bin
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wget "https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}/Godot_v${GODOT_VERSION}_linux.x86_64.zip" -O godot.zip
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unzip godot.zip
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rm godot.zip
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mv Godot_* godot
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chmod u+x godot
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ls -l
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cd ..
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./bin/godot --version
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- name: Generate icon .import files
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shell: bash
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run: |
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timeout 20s ./bin/godot --headless --editor --path ./out/ || /bin/true
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- name: Change editor scale import settings
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shell: bash
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run: |
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ls -R out/
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echo "--- Listing import files:"
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ls out/addons/limboai/icons/*.import
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echo "--- (end of listing)"
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sed -i 's|editor/scale_with_editor_scale=false|editor/scale_with_editor_scale=true|' out/addons/limboai/icons/*.import
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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with:
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name: ${{needs.gdextension.outputs.name-prefix}}
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path: out/*
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overwrite: true
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