limboai/doc_classes/LimboHSM.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="LimboHSM" inherits="LimboState" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Event-based Hierarchical State Machine (HSM).
</brief_description>
<description>
Event-based Hierarchical State Machine (HSM) that manages [LimboState] instances and facilitates transitions between them. LimboHSM is a [LimboState] in itself and can also serve as a child of another LimboHSM node.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_transition">
<return type="void" />
<param index="0" name="from_state" type="LimboState" />
<param index="1" name="to_state" type="LimboState" />
<param index="2" name="event" type="StringName" />
<description>
Establishes a transition from one state to another when [param event] is dispatched. Both [param from_state] and [param to_state] must be immediate children of this state.
</description>
</method>
<method name="get_active_state" qualifiers="const">
<return type="LimboState" />
<description>
Returns the currently active substate.
</description>
</method>
<method name="get_leaf_state" qualifiers="const">
<return type="LimboState" />
<description>
Returns the currently active leaf state within the state machine.
</description>
</method>
<method name="get_previous_active_state" qualifiers="const">
<return type="LimboState" />
<description>
Returns the previously active substate.
</description>
</method>
<method name="initialize">
<return type="void" />
<param index="0" name="agent" type="Node" />
<param index="1" name="parent_scope" type="Blackboard" default="null" />
<description>
Initiates the state and calls [method LimboState._setup] for both itself and all substates.
</description>
</method>
<method name="set_active">
<return type="void" />
<param index="0" name="active" type="bool" />
<description>
When set to [code]true[/code], switches the state to [member initial_state] and activates state processing according to [member update_mode].
</description>
</method>
<method name="update">
<return type="void" />
<param index="0" name="delta" type="float" />
<description>
Calls [method LimboState._update] on itself and the active substate, with the call cascading down to the leaf state. This method is automatically triggered if [member update_mode] is not set to [constant MANUAL].
</description>
</method>
</methods>
<members>
<member name="ANYSTATE" type="LimboState" setter="" getter="anystate">
Useful for defining a transition from any state.
</member>
<member name="initial_state" type="LimboState" setter="set_initial_state" getter="get_initial_state">
The substate that becomes active when the state machine is activated using the [method set_active] method. If not explicitly set, the first child of the LimboHSM will be considered the initial state.
</member>
<member name="update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="LimboHSM.UpdateMode" default="1">
Specifies when the state machine should be updated. See [enum UpdateMode].
</member>
</members>
<signals>
<signal name="active_state_changed">
<param index="0" name="current" type="LimboState" />
<param index="1" name="previous" type="LimboState" />
<description>
Emitted when the currently active substate is switched to a different substate.
</description>
</signal>
</signals>
<constants>
<constant name="IDLE" value="0" enum="UpdateMode">
Update the state machine during the idle process.
</constant>
<constant name="PHYSICS" value="1" enum="UpdateMode">
Update the state machine during the physics process.
</constant>
<constant name="MANUAL" value="2" enum="UpdateMode">
Manually update the state machine by calling [method update] from a script.
</constant>
</constants>
</class>