74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
/**
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* limbo_debugger.h
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* =============================================================================
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* Copyright 2021-2024 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#ifndef LIMBO_DEBUGGER_H
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#define LIMBO_DEBUGGER_H
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#include "../../bt/bt_instance.h"
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#include "../../bt/tasks/bt_task.h"
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#ifdef LIMBOAI_MODULE
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#include "core/object/class_db.h"
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#include "core/object/object.h"
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#include "core/string/node_path.h"
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/object.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/templates/hash_set.hpp>
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#include <godot_cpp/variant/node_path.hpp>
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#endif // LIMBOAI_GDEXTENSION
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class LimboDebugger : public Object {
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GDCLASS(LimboDebugger, Object);
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private:
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static LimboDebugger *singleton;
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LimboDebugger();
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public:
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static void initialize();
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static void deinitialize();
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_FORCE_INLINE_ static LimboDebugger *get_singleton() { return singleton; }
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~LimboDebugger();
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protected:
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static void _bind_methods();
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#ifdef DEBUG_ENABLED
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private:
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HashSet<uint64_t> active_bt_instances;
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uint64_t tracked_instance_id;
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bool session_active = false;
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void _track_tree(uint64_t p_instance_id);
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void _untrack_tree();
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void _send_active_bt_players();
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void _on_bt_instance_updated(int status, uint64_t p_instance_id);
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public:
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static Error parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
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#ifdef LIMBOAI_GDEXTENSION
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bool parse_message_gdext(const String &p_msg, const Array &p_args);
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#endif
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void register_bt_instance(uint64_t p_instance_id);
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void unregister_bt_instance(uint64_t p_instance_id);
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bool is_active() const;
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#endif // ! DEBUG_ENABLED
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};
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#endif // LIMBO_DEBUGGER_H
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