limboai/.github/workflows/linux.yml

168 lines
5.0 KiB
YAML

name: 🐧 Linux builds
on:
workflow_call:
inputs:
godot_treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai_treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
workflow_dispatch:
inputs:
godot_treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai_treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
# Global Settings
env:
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
linux-builds:
runs-on: "ubuntu-20.04"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor (x86_64, release)
target: editor
arch: x86_64
build-mono: false
- name: Template (x86_64, release)
target: template_release
arch: x86_64
build-mono: false
- name: Template (x86_64, debug)
target: template_debug
arch: x86_64
build-mono: false
# - name: Editor (x86_32, release)
# target: editor
# arch: x86_32
# build-mono: false
- name: Template (x86_32, release)
target: template_release
arch: x86_32
build-mono: false
- name: Template (x86_32, debug)
target: template_debug
arch: x86_32
build-mono: false
- name: Editor .NET (x86_64, release)
target: editor
arch: x86_64
build-mono: true
- name: Template .NET (x86_64, release)
target: template_release
arch: x86_64
build-mono: true
- name: Template .NET (x86_64, debug)
target: template_debug
arch: x86_64
build-mono: true
# - name: Editor .NET (x86_32, release)
# target: editor
# arch: x86_32
# build-mono: true
- name: Template .NET (x86_32, release)
target: template_release
arch: x86_32
build-mono: true
- name: Template .NET (x86_32, debug)
target: template_debug
arch: x86_32
build-mono: true
env:
BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
steps:
# Clone Godot
- uses: actions/checkout@v3
with:
repository: godotengine/godot
ref: ${{ inputs.godot_treeish }}
# Clone limboai module
- uses: actions/checkout@v3
with:
path: modules/limboai
ref: ${{ inputs.limboai_treeish }}
# About sed see: https://github.com/godotengine/buildroot/issues/6
- name: Setup buildroot x86_64
if: matrix.arch == 'x86_64'
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
./relocate-sdk.sh
cd ..
- name: Setup buildroot x86_32
if: matrix.arch == 'x86_32'
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
mv i686-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
./relocate-sdk.sh
cd ..
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
scons -j2 platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
- name: Generate C# glue
if: matrix.build-mono && matrix.target == 'editor'
run: |
./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
- name: Build .NET solutions
if: matrix.build-mono && matrix.target == 'editor'
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
- name: Prepare artifact
run: |
strip ./bin/godot.*
chmod +x ./bin/godot.*
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: godot.limboai.${{matrix.target}}.linux.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
path: bin/*