46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/**
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* bb_node.cpp
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* =============================================================================
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* Copyright 2021-2024 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#include "bb_node.h"
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#ifdef LIMBOAI_MODULE
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#include "core/error/error_macros.h"
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#include "scene/main/node.h"
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/node.hpp>
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#endif // LIMBOAI_GDEXTENSION
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Variant BBNode::get_value(Node *p_scene_root, const Ref<Blackboard> &p_blackboard, const Variant &p_default) {
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ERR_FAIL_NULL_V_MSG(p_scene_root, Variant(), "BBNode: get_value() failed - scene_root is null.");
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ERR_FAIL_NULL_V_MSG(p_blackboard, Variant(), "BBNode: get_value() failed - blackboard is null.");
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Variant val;
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if (get_value_source() == SAVED_VALUE) {
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val = get_saved_value();
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} else {
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val = p_blackboard->get_var(get_variable(), p_default);
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}
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if (val.get_type() == Variant::NODE_PATH) {
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return p_scene_root->get_node_or_null(val);
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} else {
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Object *obj = val;
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if (unlikely(obj == nullptr && val.get_type() != Variant::NIL)) {
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WARN_PRINT("BBNode: Unexpected variant type of a blackboard variable.");
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return p_default;
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} else {
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return obj;
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}
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}
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}
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