204 lines
6.5 KiB
YAML
204 lines
6.5 KiB
YAML
name: 🍏 iOS builds
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on:
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workflow_call:
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inputs:
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godot-ref:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: master
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limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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workflow_dispatch:
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inputs:
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godot-ref:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: master
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limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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# Global Settings
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env:
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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jobs:
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ios-builds:
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runs-on: "macos-latest"
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Template (arm64, release)
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target: template_release
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arch: arm64
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ios_simulator: false
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- name: Template (arm64, debug)
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target: template_debug
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arch: arm64
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ios_simulator: false
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- name: Simulator Lib (x86_64, release)
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target: template_release
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arch: x86_64
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ios_simulator: true
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- name: Simulator Lib (x86_64, debug)
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target: template_debug
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arch: x86_64
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ios_simulator: true
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# ! Disabled for now as it doesn't work with cctools-port and current LLVM.
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# * See https://github.com/godotengine/build-containers/pull/85.
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# - name: Simulator Lib (arm64, release)
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# target: template_release
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# arch: arm64
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# ios_simulator: true
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# - name: Simulator Lib (arm64, debug)
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# target: template_debug
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# arch: arm64
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# ios_simulator: true
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env:
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BIN: godot.ios.${{matrix.target}}.${{matrix.arch}}
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steps:
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- name: Clone Godot
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uses: actions/checkout@v4
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with:
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repository: godotengine/godot
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ref: ${{ inputs.godot-ref }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
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path: modules/limboai
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ref: ${{ inputs.limboai-ref }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up Python 3.x
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uses: actions/setup-python@v5
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with:
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python-version: "3.x"
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architecture: "x64"
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- name: Set up scons
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons==4.4.0
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- name: Diagnostics
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run: |
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python --version
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scons --version
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dotnet --info
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- name: Set up Vulkan SDK
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run: |
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sh misc/scripts/install_vulkan_sdk_macos.sh
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- name: Set up scons cache
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uses: actions/cache@v4
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
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restore-keys: |
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${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
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${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}
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${{env.BIN}}-${{inputs.godot-ref}}
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons platform=ios target=${{matrix.target}} arch=${{matrix.arch}} ios_simulator=${{matrix.ios_simulator}} ${{env.SCONSFLAGS}}
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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with:
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name: tmp-ios-templates-${{strategy.job-index}}
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path: bin/*
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package-ios-templates:
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runs-on: "macos-latest"
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name: Package iOS templates
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needs: ios-builds
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steps:
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- name: Clone Godot
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uses: actions/checkout@v4
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with:
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repository: godotengine/godot
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ref: ${{ inputs.godot-ref }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
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path: modules/limboai
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ref: ${{ inputs.limboai-ref }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up Vulkan SDK
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run: |
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sh misc/scripts/install_vulkan_sdk_macos.sh
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- name: Download templates artifact
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uses: actions/download-artifact@v4
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with:
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pattern: tmp-ios-templates-*
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merge-multiple: true
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path: bin/
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- name: Make template bundle
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run: |
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ls bin/
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cp -r misc/dist/ios_xcode bin/
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cd bin/
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mv libgodot.ios.template_debug.arm64.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
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# ! lipo -create libgodot.ios.template_debug.arm64.simulator.a libgodot.ios.template_debug.x86_64.simulator.a -output ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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mv libgodot.ios.template_debug.x86_64.simulator.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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mv libgodot.ios.template_release.arm64.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64/libgodot.a
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# ! lipo -create libgodot.ios.template_release.arm64.simulator.a libgodot.ios.template_release.x86_64.simulator.a -output ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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mv libgodot.ios.template_release.x86_64.simulator.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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cp -r ~/VulkanSDK/*/macOS/lib/MoltenVK.xcframework ios_xcode
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rm -rf ios_xcode/MoltenVK.xcframework/{macos,tvos}*
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mkdir -p ${{github.workspace}}/out/templates/
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cd ios_xcode
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zip -q -9 -r ${{github.workspace}}/out/templates/ios.zip *
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echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > ${{github.workspace}}/out/templates/version.txt
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ls -l ${{github.workspace}}/out/*
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- name: Upload template bundle
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uses: actions/upload-artifact@v4
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with:
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name: ${{env.NAME_PREFIX}}.export-templates.ios
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path: out/*
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- name: Delete templates artifact
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uses: geekyeggo/delete-artifact@v5
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with:
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name: tmp-ios-templates-*
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useGlob: true
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failOnError: false
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