289 lines
9.0 KiB
YAML
289 lines
9.0 KiB
YAML
name: 🐧 Linux builds
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on:
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workflow_call:
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inputs:
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godot-ref:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: master
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limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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test-build:
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description: Should we perform only a limited number of test builds?
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type: boolean
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default: false
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workflow_dispatch:
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inputs:
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godot-ref:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: master
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limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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test-build:
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description: Should we perform only a limited number of test builds?
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type: boolean
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default: false
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# Global Settings
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env:
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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jobs:
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linux-builds:
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runs-on: "ubuntu-20.04"
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name: ${{ matrix.opts.name }}
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strategy:
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fail-fast: false
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matrix:
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opts:
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# * Standard x86_64
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- name: Editor (x86_64, release)
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target: editor
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arch: x86_64
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dotnet: false
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should-build: true
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- name: Template (x86_64, release)
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target: template_release
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arch: x86_64
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dotnet: false
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should-build: true
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- name: Template (x86_64, debug)
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target: template_debug
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arch: x86_64
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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# * Standard x86_32
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# - name: Editor (x86_32, release)
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# target: editor
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# arch: x86_32
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# dotnet: false
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# should-build: ${{ !inputs.test-build }}
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- name: Template (x86_32, release)
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target: template_release
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arch: x86_32
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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- name: Template (x86_32, debug)
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target: template_debug
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arch: x86_32
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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# * Standard arm64
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- name: Editor (arm64, release)
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target: editor
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arch: arm64
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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- name: Template (arm64, release)
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target: template_release
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arch: arm64
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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- name: Template (arm64, debug)
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target: template_debug
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arch: arm64
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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# * Standard arm32
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- name: Template (arm32, release)
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target: template_release
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arch: arm32
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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- name: Template (arm32, debug)
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target: template_debug
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arch: arm32
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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# * .NET x86_64
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- name: Editor .NET (x86_64, release)
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target: editor
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arch: x86_64
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dotnet: true
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should-build: true
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- name: Template .NET (x86_64, release)
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target: template_release
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arch: x86_64
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_64, debug)
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target: template_debug
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arch: x86_64
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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# * .NET x86_32
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# - name: Editor .NET (x86_32, release)
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# target: editor
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# arch: x86_32
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# dotnet: true
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# should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_32, release)
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target: template_release
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arch: x86_32
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_32, debug)
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target: template_debug
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arch: x86_32
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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# * .NET arm64
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# ! FIXME: Needs a separate job for .NET glue generation since we can't execute arm64 binaries on x86_64.
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# ! Alternatively, solution generation can be done as post-process job, taking the glue from x86_64, after all builds complete.
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# - name: Editor .NET (arm64, release)
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# target: editor
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# arch: arm64
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# dotnet: true
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# should-build: ${{ !inputs.test-build }}
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- name: Template .NET (arm64, release)
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target: template_release
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arch: arm64
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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- name: Template .NET (arm64, debug)
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target: template_debug
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arch: arm64
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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# * .NET arm32
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- name: Template .NET (arm32, release)
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target: template_release
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arch: arm32
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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- name: Template .NET (arm32, debug)
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target: template_debug
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arch: arm32
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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exclude:
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- { opts: { should-build: false } }
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env:
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BIN: godot.linuxbsd.${{matrix.opts.target}}.${{matrix.opts.arch}}${{ matrix.opts.dotnet == true && '.mono' || '' }}
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steps:
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- name: Clone Godot
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uses: actions/checkout@v4
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with:
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repository: godotengine/godot
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ref: ${{ inputs.godot-ref }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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with:
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path: modules/limboai
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ref: ${{ inputs.limboai-ref }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up Linux toolchain
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uses: ./modules/limboai/.github/actions/setup-linux-toolchain
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with:
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arch: ${{matrix.opts.arch}}
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- name: Set up Wayland deps
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run: |
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sudo apt-get install libwayland-dev
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- name: Set up scons cache
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uses: actions/cache@v4
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
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restore-keys: |
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${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
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${{env.BIN}}-${{inputs.godot-ref}}-${{inputs.limboai-ref}}
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${{env.BIN}}-${{inputs.godot-ref}}
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
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scons platform=linuxbsd target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}}
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- name: Build .NET assemblies
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if: matrix.opts.dotnet && matrix.opts.target == 'editor'
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uses: ./modules/limboai/.github/actions/build-dotnet-assemblies
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with:
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platform: linuxbsd
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bin: ${{env.BIN}}
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- name: Prepare artifact
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env:
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OUTDIR: ${{ startsWith(matrix.opts.target, 'template') && 'out/templates' || 'out/' }}
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run: |
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chmod +x ./bin/godot.*
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mkdir -p ${{env.OUTDIR}}
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mv bin/* ${{env.OUTDIR}}
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ls -R out/
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# Zipping the editor artifact to retain executable bit;
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# workaround for: https://github.com/actions/upload-artifact/issues/38
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- name: Zip the editor artifact
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if: matrix.opts.target == 'editor'
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shell: bash
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run: |
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pushd out/
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zip -r godot-limboai.editor.linux.zip *
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rm godot.*
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rm -rf GodotSharp/
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echo -e "## Why another ZIP inside?\n\nWorkaround for: https://github.com/actions/upload-artifact/issues/38\n" > README.md
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popd
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- name: Rename templates
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if: startsWith(matrix.opts.target, 'template')
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env:
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BUILD_TYPE: ${{ endsWith(matrix.opts.target, 'release') && 'release' || 'debug' }}
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run: |
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mv out/templates/${BIN} out/templates/linux_${BUILD_TYPE}.${{matrix.opts.arch}}
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echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.opts.dotnet == true && '.mono' || ''}}" > out/templates/version.txt
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ls -R out/
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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with:
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name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.${{matrix.opts.target}}.linux.${{matrix.opts.arch}}
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path: out/*
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