104 lines
2.9 KiB
C++
104 lines
2.9 KiB
C++
/**
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* limbo_utility.h
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#ifndef LIMBO_UTILITY_H
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#define LIMBO_UTILITY_H
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#include "limbo_compat.h"
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#ifdef LIMBOAI_MODULE
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#include "core/object/object.h"
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#include "core/input/shortcut.h"
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#include "core/object/class_db.h"
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#include "core/variant/binder_common.h"
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#include "core/variant/variant.h"
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#include "scene/resources/texture.h"
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/object.hpp>
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#include <godot_cpp/classes/shortcut.hpp>
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#include <godot_cpp/classes/texture2d.hpp>
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#include <godot_cpp/core/binder_common.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/templates/hash_map.hpp>
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using namespace godot;
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#endif // LIMBOAI_GDEXTENSION
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#define LOGICAL_XOR(a, b) (a) ? !(b) : (b)
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class LimboUtility : public Object {
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GDCLASS(LimboUtility, Object);
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private:
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HashMap<String, Ref<Shortcut>> shortcuts;
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public:
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enum CheckType : unsigned int {
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CHECK_EQUAL,
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CHECK_LESS_THAN,
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CHECK_LESS_THAN_OR_EQUAL,
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CHECK_GREATER_THAN,
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CHECK_GREATER_THAN_OR_EQUAL,
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CHECK_NOT_EQUAL
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};
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enum Operation {
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OPERATION_NONE,
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OPERATION_ADDITION,
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OPERATION_SUBTRACTION,
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OPERATION_MULTIPLICATION,
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OPERATION_DIVISION,
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OPERATION_MODULO,
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OPERATION_POWER,
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OPERATION_BIT_SHIFT_LEFT,
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OPERATION_BIT_SHIFT_RIGHT,
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OPERATION_BIT_AND,
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OPERATION_BIT_OR,
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OPERATION_BIT_XOR,
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};
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protected:
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static LimboUtility *singleton;
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static void _bind_methods();
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public:
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static LimboUtility *get_singleton();
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String decorate_var(String p_variable) const;
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String get_status_name(int p_status) const;
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Ref<Texture2D> get_task_icon(String p_class_or_script_path) const;
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String get_check_operator_string(CheckType p_check_type) const;
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bool perform_check(CheckType p_check_type, const Variant &left_value, const Variant &right_value);
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String get_operation_string(Operation p_operation) const;
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Variant perform_operation(Operation p_operation, const Variant &left_value, const Variant &right_value);
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Ref<Shortcut> add_shortcut(const String &p_path, const String &p_name, Key p_keycode = LW_KEY(NONE));
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bool is_shortcut(const String &p_path, const Ref<InputEvent> &p_event) const;
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Ref<Shortcut> get_shortcut(const String &p_path) const;
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LimboUtility();
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~LimboUtility();
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};
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VARIANT_ENUM_CAST(LimboUtility::CheckType);
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VARIANT_ENUM_CAST(LimboUtility::Operation);
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#define LW_SHORTCUT(m_path, m_name, m_keycode) (LimboUtility::get_singleton()->add_shortcut(m_path, m_name, m_keycode))
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#define LW_IS_SHORTCUT(m_path, m_event) (LimboUtility::get_singleton()->is_shortcut(m_path, m_event))
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#define LW_GET_SHORTCUT(m_path) (LimboUtility::get_singleton()->get_shortcut(m_path))
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#endif // LIMBO_UTILITY_H
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