39 lines
984 B
C++
39 lines
984 B
C++
/* bt_state.h */
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#ifndef BT_STATE_H
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#define BT_STATE_H
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#include "core/object.h"
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#include "modules/limboai/bt/behavior_tree.h"
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#include "modules/limboai/bt/bt_task.h"
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#include "modules/limboai/limbo_state.h"
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class BTState : public LimboState {
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GDCLASS(BTState, LimboState);
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private:
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Ref<BehaviorTree> behavior_tree;
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// Ref<Blackboard> blackboard;
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Ref<BTTask> root_task;
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protected:
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static void _bind_methods();
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virtual void _setup();
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virtual void _enter() {}
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virtual void _exit();
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virtual void _update(float p_delta);
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// void _set_blackboard_data(Dictionary p_value) { blackboard->set_data(p_value); }
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// Dictionary _get_blackboard_data() const { return blackboard->get_data(); }
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public:
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void set_behavior_tree(const Ref<BehaviorTree> &p_value) { behavior_tree = p_value; }
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Ref<BehaviorTree> get_behavior_tree() const { return behavior_tree; }
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// virtual void initialize(Object *p_agent, const Ref<Blackboard> &p_blackboard);
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BTState();
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};
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#endif // BT_STATE_H
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