44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/* bt_state.cpp */
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#include "bt_state.h"
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#include "core/class_db.h"
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#include "core/variant.h"
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#include "modules/limboai/bt/bt_task.h"
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#include "modules/limboai/limbo_state.h"
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// void BTState::initialize(Object *p_agent, const Ref<Blackboard> &p_blackboard) {
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void BTState::_setup() {
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// blackboard->prefetch_nodepath_vars(this);
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// blackboard->set_parent_scope(p_blackboard);
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root_task = behavior_tree->instance(get_agent(), get_blackboard());
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// LimboState::initialize(p_agent, blackboard);
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}
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void BTState::_exit() {
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root_task->cancel();
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}
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void BTState::_update(float p_delta) {
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int status = root_task->execute(p_delta);
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if (status == BTTask::SUCCESS) {
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get_root()->dispatch("success", Variant());
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} else if (status == BTTask::FAILURE) {
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get_root()->dispatch("failure", Variant());
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}
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}
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void BTState::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_behavior_tree", "p_value"), &BTState::set_behavior_tree);
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ClassDB::bind_method(D_METHOD("get_behavior_tree"), &BTState::get_behavior_tree);
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// ClassDB::bind_method(D_METHOD("_get_blackboard_data"), &BTState::_get_blackboard_data);
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// ClassDB::bind_method(D_METHOD("_set_blackboard_data", "p_data"), &BTState::_set_blackboard_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree");
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// ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "blackboard_data"), "_set_blackboard_data", "_get_blackboard_data");
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}
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BTState::BTState() {
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// blackboard = Ref<Blackboard>(memnew(Blackboard));
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}
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