69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
/**
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* bt_set_var.cpp
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#include "bt_set_var.h"
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#include "modules/limboai/util/limbo_utility.h"
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#include "core/variant/callable.h"
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String BTSetVar::_generate_name() const {
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if (variable.is_empty()) {
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return "SetVar ???";
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}
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return vformat("SetVar %s = %s", LimboUtility::get_singleton()->decorate_var(variable),
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value.is_valid() ? Variant(value) : Variant("???"));
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}
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int BTSetVar::_tick(double p_delta) {
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ERR_FAIL_COND_V_MSG(variable.is_empty(), FAILURE, "BBSetVar: `variable` is not set.");
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ERR_FAIL_COND_V_MSG(!value.is_valid(), FAILURE, "BBSetVar: `value` is not set.");
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get_blackboard()->set_var(variable, value->get_value(get_agent(), get_blackboard()));
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return SUCCESS;
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};
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void BTSetVar::set_variable(const String &p_variable) {
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variable = p_variable;
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emit_changed();
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}
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void BTSetVar::set_value(Ref<BBVariant> p_value) {
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value = p_value;
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emit_changed();
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if (Engine::get_singleton()->is_editor_hint() && value.is_valid()) {
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value->connect(SNAME("changed"), Callable(this, SNAME("emit_changed")));
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}
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}
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String BTSetVar::get_configuration_warning() const {
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String warning = BTAction::get_configuration_warning();
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if (!warning.is_empty()) {
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warning += "\n";
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}
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if (variable.is_empty()) {
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warning += "`variable` should be assigned.\n";
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}
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if (!value.is_valid()) {
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warning += "`value` should be assigned.\n";
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}
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return warning;
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}
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void BTSetVar::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_variable", "p_variable"), &BTSetVar::set_variable);
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ClassDB::bind_method(D_METHOD("get_variable"), &BTSetVar::get_variable);
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ClassDB::bind_method(D_METHOD("set_value", "p_value"), &BTSetVar::set_value);
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ClassDB::bind_method(D_METHOD("get_value"), &BTSetVar::get_value);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "variable"), "set_variable", "get_variable");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "value", PROPERTY_HINT_RESOURCE_TYPE, "BBVariant"), "set_value", "get_value");
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}
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