60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/**
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* behavior_tree.h
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#ifndef BEHAVIOR_TREE_H
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#define BEHAVIOR_TREE_H
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#include "tasks/bt_task.h"
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#ifdef LIMBOAI_MODULE
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#include "core/io/resource.h"
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#include "modules/limboai/blackboard/blackboard.h"
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/resource.hpp>
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using namespace godot;
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#endif // LIMBOAI_GDEXTENSION
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class BehaviorTree : public Resource {
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GDCLASS(BehaviorTree, Resource);
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private:
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String description;
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Ref<BTTask> root_task;
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protected:
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static void _bind_methods();
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public:
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#ifdef LIMBOAI_MODULE
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virtual bool editor_can_reload_from_file() override { return false; }
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#endif
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void set_description(String p_value) {
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description = p_value;
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emit_changed();
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}
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String get_description() const { return description; }
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void set_root_task(const Ref<BTTask> &p_value) {
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root_task = p_value;
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emit_changed();
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}
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Ref<BTTask> get_root_task() const { return root_task; }
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Ref<BehaviorTree> clone() const;
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void copy_other(const Ref<BehaviorTree> &p_other);
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Ref<BTTask> instantiate(Node *p_agent, const Ref<Blackboard> &p_blackboard) const;
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};
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#endif // BEHAVIOR_TREE_H
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