400 lines
13 KiB
C++
400 lines
13 KiB
C++
/**
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* limbo_debugger_plugin.cpp
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* =============================================================================
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* Copyright 2021-2024 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#ifdef TOOLS_ENABLED
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#include "limbo_debugger_plugin.h"
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#include "../../bt/behavior_tree.h"
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#include "../../editor/debugger/behavior_tree_data.h"
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#include "../../editor/debugger/behavior_tree_view.h"
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#include "../../util/limbo_compat.h"
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#include "../../util/limbo_utility.h"
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#include "limbo_debugger.h"
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#ifdef LIMBOAI_MODULE
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#include "core/debugger/engine_debugger.h"
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#include "core/error/error_macros.h"
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#include "core/math/math_defs.h"
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#include "core/object/callable_method_pointer.h"
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#include "core/os/memory.h"
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#include "core/string/print_string.h"
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#include "core/string/ustring.h"
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#include "core/variant/array.h"
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#include "editor/editor_interface.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_scale.h"
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#include "editor/filesystem_dock.h"
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#include "editor/plugins/editor_debugger_plugin.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/control.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/texture_rect.h"
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/config_file.hpp>
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#include <godot_cpp/classes/editor_interface.hpp>
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#include <godot_cpp/classes/editor_paths.hpp>
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#include <godot_cpp/classes/file_system_dock.hpp>
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#include <godot_cpp/classes/resource_loader.hpp>
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#include <godot_cpp/classes/tab_container.hpp>
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#include <godot_cpp/classes/v_separator.hpp>
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#endif // LIMBOAI_GDEXTENSION
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//**** LimboDebuggerTab
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void LimboDebuggerTab::_reset_controls() {
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bt_player_list->clear();
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bt_view->clear();
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alert_box->hide();
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info_message->set_text(TTR("Run project to start debugging."));
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info_message->show();
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resource_header->set_disabled(true);
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resource_header->set_text(TTR("Inactive"));
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}
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void LimboDebuggerTab::start_session() {
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bt_player_list->clear();
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bt_view->clear();
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alert_box->hide();
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info_message->set_text(TTR("Pick a player from the list to display behavior tree."));
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info_message->show();
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session->send_message("limboai:start_session", Array());
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}
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void LimboDebuggerTab::stop_session() {
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_reset_controls();
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session->send_message("limboai:stop_session", Array());
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}
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void LimboDebuggerTab::update_active_bt_players(const Array &p_node_paths) {
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active_bt_players.clear();
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for (int i = 0; i < p_node_paths.size(); i++) {
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active_bt_players.push_back(p_node_paths[i]);
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}
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_update_bt_player_list(active_bt_players, filter_players->get_text());
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}
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String LimboDebuggerTab::get_selected_bt_player() {
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if (!bt_player_list->is_anything_selected()) {
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return "";
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}
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return bt_player_list->get_item_text(bt_player_list->get_selected_items()[0]);
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}
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void LimboDebuggerTab::update_behavior_tree(const Ref<BehaviorTreeData> &p_data) {
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resource_header->set_text(p_data->bt_resource_path);
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resource_header->set_disabled(false);
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bt_view->update_tree(p_data);
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info_message->hide();
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}
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void LimboDebuggerTab::_show_alert(const String &p_message) {
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alert_message->set_text(p_message);
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alert_box->set_visible(!p_message.is_empty());
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}
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void LimboDebuggerTab::_update_bt_player_list(const List<String> &p_node_paths, const String &p_filter) {
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// Remember selected item.
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String selected_player = "";
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if (bt_player_list->is_anything_selected()) {
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selected_player = bt_player_list->get_item_text(bt_player_list->get_selected_items()[0]);
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}
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bt_player_list->clear();
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int select_idx = -1;
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bool selection_filtered_out = false;
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for (const String &p : p_node_paths) {
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if (p_filter.is_empty() || p.contains(p_filter)) {
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int idx = bt_player_list->add_item(p);
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// Make item text shortened from the left, e.g ".../Agent/BTPlayer".
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bt_player_list->set_item_text_direction(idx, TEXT_DIRECTION_RTL);
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if (p == selected_player) {
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select_idx = idx;
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}
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} else if (p == selected_player) {
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selection_filtered_out = true;
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}
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}
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// Restore selected item.
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if (select_idx > -1) {
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bt_player_list->select(select_idx);
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} else if (!selected_player.is_empty()) {
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if (selection_filtered_out) {
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session->send_message("limboai:untrack_bt_player", Array());
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bt_view->clear();
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_show_alert("");
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} else {
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_show_alert("BehaviorTree player is no longer present.");
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}
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}
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}
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void LimboDebuggerTab::_bt_selected(int p_idx) {
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alert_box->hide();
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bt_view->clear();
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info_message->set_text(TTR("Waiting for behavior tree update."));
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info_message->show();
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resource_header->set_text(TTR("Waiting for data"));
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resource_header->set_disabled(true);
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NodePath path = bt_player_list->get_item_text(p_idx);
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Array msg_data;
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msg_data.push_back(path);
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session->send_message("limboai:track_bt_player", msg_data);
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}
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void LimboDebuggerTab::_filter_changed(String p_text) {
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_update_bt_player_list(active_bt_players, p_text);
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}
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void LimboDebuggerTab::_window_visibility_changed(bool p_visible) {
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make_floating->set_visible(!p_visible);
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}
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void LimboDebuggerTab::_resource_header_pressed() {
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String bt_path = resource_header->get_text();
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if (bt_path.is_empty()) {
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return;
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}
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FS_DOCK_SELECT_FILE(bt_path.get_slice("::", 0));
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Ref<BehaviorTree> bt = RESOURCE_LOAD(bt_path, "BehaviorTree");
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ERR_FAIL_COND_MSG(!bt.is_valid(), "Failed to load BehaviorTree. Wrong resource path?");
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EditorInterface::get_singleton()->edit_resource(bt);
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}
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void LimboDebuggerTab::_bind_methods() {
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}
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void LimboDebuggerTab::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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resource_header->connect(LW_NAME(pressed), callable_mp(this, &LimboDebuggerTab::_resource_header_pressed));
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filter_players->connect(LW_NAME(text_changed), callable_mp(this, &LimboDebuggerTab::_filter_changed));
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bt_player_list->connect(LW_NAME(item_selected), callable_mp(this, &LimboDebuggerTab::_bt_selected));
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update_interval->connect("value_changed", callable_mp(bt_view, &BehaviorTreeView::set_update_interval_msec));
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Ref<ConfigFile> cf;
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cf.instantiate();
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String conf_path = PROJECT_CONFIG_FILE();
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if (cf->load(conf_path) == OK) {
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Variant value = cf->get_value("debugger", "update_interval_msec", 0);
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update_interval->set_value(value);
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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Ref<ConfigFile> cf;
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cf.instantiate();
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String conf_path = PROJECT_CONFIG_FILE();
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cf->load(conf_path);
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cf->set_value("debugger", "update_interval_msec", update_interval->get_value());
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cf->save(conf_path);
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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alert_icon->set_texture(get_theme_icon(LW_NAME(StatusWarning), LW_NAME(EditorIcons)));
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BUTTON_SET_ICON(resource_header, LimboUtility::get_singleton()->get_task_icon("BehaviorTree"));
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} break;
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}
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}
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void LimboDebuggerTab::setup(Ref<EditorDebuggerSession> p_session, CompatWindowWrapper *p_wrapper) {
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session = p_session;
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window_wrapper = p_wrapper;
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if (p_wrapper->is_window_available()) {
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make_floating = memnew(CompatScreenSelect);
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make_floating->set_flat(true);
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make_floating->set_tooltip_text(TTR("Make the LimboAI Debugger floating."));
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make_floating->connect(LW_NAME(request_open_in_screen), callable_mp(window_wrapper, &CompatWindowWrapper::enable_window_on_screen).bind(true));
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toolbar->add_child(make_floating);
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p_wrapper->connect(LW_NAME(window_visibility_changed), callable_mp(this, &LimboDebuggerTab::_window_visibility_changed));
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}
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_reset_controls();
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}
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LimboDebuggerTab::LimboDebuggerTab() {
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root_vb = memnew(VBoxContainer);
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add_child(root_vb);
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toolbar = memnew(HBoxContainer);
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root_vb->add_child(toolbar);
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resource_header = memnew(Button);
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toolbar->add_child(resource_header);
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resource_header->set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
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resource_header->set_focus_mode(FOCUS_NONE);
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resource_header->add_theme_constant_override("hseparation", 8);
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resource_header->set_text(TTR("Inactive"));
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resource_header->set_tooltip_text(TTR("Debugged BehaviorTree resource.\nClick to open."));
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resource_header->set_disabled(true);
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Label *interval_label = memnew(Label);
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toolbar->add_child(interval_label);
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interval_label->set_text(TTR("Update Interval:"));
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interval_label->set_h_size_flags(SIZE_EXPAND | SIZE_SHRINK_END);
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update_interval = memnew(EditorSpinSlider);
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toolbar->add_child(update_interval);
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update_interval->set_min(0);
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update_interval->set_max(1000);
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update_interval->set_step(1.0);
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update_interval->set_suffix("ms");
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update_interval->set_custom_minimum_size(Vector2(100 * EDSCALE, 0));
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VSeparator *sep = memnew(VSeparator);
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toolbar->add_child(sep);
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hsc = memnew(HSplitContainer);
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hsc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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hsc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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root_vb->add_child(hsc);
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VBoxContainer *list_box = memnew(VBoxContainer);
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hsc->add_child(list_box);
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filter_players = memnew(LineEdit);
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filter_players->set_placeholder(TTR("Filter Players"));
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list_box->add_child(filter_players);
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bt_player_list = memnew(ItemList);
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bt_player_list->set_custom_minimum_size(Size2(240.0 * EDSCALE, 0.0));
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bt_player_list->set_h_size_flags(SIZE_FILL);
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bt_player_list->set_v_size_flags(SIZE_EXPAND_FILL);
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list_box->add_child(bt_player_list);
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view_box = memnew(VBoxContainer);
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hsc->add_child(view_box);
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bt_view = memnew(BehaviorTreeView);
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bt_view->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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bt_view->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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view_box->add_child(bt_view);
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alert_box = memnew(HBoxContainer);
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alert_box->hide();
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view_box->add_child(alert_box);
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alert_icon = memnew(TextureRect);
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alert_box->add_child(alert_icon);
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alert_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
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alert_message = memnew(Label);
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alert_box->add_child(alert_message);
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alert_message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
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info_message = memnew(Label);
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info_message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
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info_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
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info_message->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
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info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
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info_message->set_anchors_and_offsets_preset(PRESET_FULL_RECT, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
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bt_view->add_child(info_message);
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}
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//**** LimboDebuggerPlugin
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LimboDebuggerPlugin *LimboDebuggerPlugin::singleton = nullptr;
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void LimboDebuggerPlugin::_window_visibility_changed(bool p_visible) {
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}
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#ifdef LIMBOAI_MODULE
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void LimboDebuggerPlugin::setup_session(int p_session_id) {
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#elif LIMBOAI_GDEXTENSION
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void LimboDebuggerPlugin::_setup_session(int32_t p_session_id) {
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#endif
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Ref<EditorDebuggerSession> session = get_session(p_session_id);
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ERR_FAIL_COND(session.is_null());
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CompatWindowWrapper *session_window = memnew(CompatWindowWrapper);
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session_window->set_window_title(vformat(TTR("%s - Godot Engine"), TTR("LimboAI Debugger")));
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session_window->set_margins_enabled(true);
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LimboDebuggerTab *tab = memnew(LimboDebuggerTab());
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tab->setup(session, session_window);
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tab->set_name("LimboAI");
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session_window->set_wrapped_control(tab);
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session_window->set_name("LimboAI");
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session_window->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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session_window->connect(LW_NAME(window_visibility_changed), callable_mp(this, &LimboDebuggerPlugin::_window_visibility_changed));
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session->connect(LW_NAME(started), callable_mp(tab, &LimboDebuggerTab::start_session));
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session->connect(LW_NAME(stopped), callable_mp(tab, &LimboDebuggerTab::stop_session));
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session->add_session_tab(session_window);
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session_windows[p_session_id] = session_window;
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}
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#ifdef LIMBOAI_MODULE
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bool LimboDebuggerPlugin::capture(const String &p_message, const Array &p_data, int p_session_id) {
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#elif LIMBOAI_GDEXTENSION
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bool LimboDebuggerPlugin::_capture(const String &p_message, const Array &p_data, int32_t p_session_id) {
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#endif
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ERR_FAIL_COND_V(!session_windows.has(p_session_id), false);
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LimboDebuggerTab *tab = Object::cast_to<LimboDebuggerTab>(session_windows[p_session_id]->get_wrapped_control());
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ERR_FAIL_NULL_V(tab, false);
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bool captured = true;
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if (p_message == "limboai:active_bt_players") {
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tab->update_active_bt_players(p_data);
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} else if (p_message == "limboai:bt_update") {
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Ref<BehaviorTreeData> data = BehaviorTreeData::deserialize(p_data);
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if (data->bt_player_path == NodePath(tab->get_selected_bt_player())) {
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tab->update_behavior_tree(data);
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}
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} else {
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captured = false;
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}
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return captured;
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}
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#ifdef LIMBOAI_MODULE
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bool LimboDebuggerPlugin::has_capture(const String &p_capture) const {
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#elif LIMBOAI_GDEXTENSION
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bool LimboDebuggerPlugin::_has_capture(const String &p_capture) const {
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#endif
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return p_capture == "limboai";
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}
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CompatWindowWrapper *LimboDebuggerPlugin::get_first_session_window() const {
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ERR_FAIL_COND_V(session_windows.is_empty(), nullptr);
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return session_windows.begin()->value;
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}
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int LimboDebuggerPlugin::get_first_session_tab_index() const {
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ERR_FAIL_COND_V(session_windows.is_empty(), -1);
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CompatWindowWrapper *window_wrapper = session_windows.begin()->value;
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TabContainer *c = Object::cast_to<TabContainer>(window_wrapper->get_parent());
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ERR_FAIL_COND_V(c == nullptr, -1);
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return c->get_tab_idx_from_control(window_wrapper);
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}
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void LimboDebuggerPlugin::_bind_methods() {
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}
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LimboDebuggerPlugin::LimboDebuggerPlugin() {
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singleton = this;
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}
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LimboDebuggerPlugin::~LimboDebuggerPlugin() {
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singleton = nullptr;
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}
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#endif // ! TOOLS_ENABLED
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