43 lines
978 B
C++
43 lines
978 B
C++
/* behavior_tree_data.h */
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#ifndef BEHAVIOR_TREE_DATA_H
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#define BEHAVIOR_TREE_DATA_H
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#include "core/object/object.h"
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#include "modules/limboai/bt/bt_task.h"
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class BehaviorTreeData {
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public:
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struct TaskData {
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int id = 0;
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String name;
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int num_children = 0;
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int status = 0;
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double elapsed_time = 0.0;
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String type_name;
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String script_path;
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TaskData(int p_id, const String &p_name, int p_num_children, int p_status, double p_elapsed_time, const String &p_type_name, const String &p_script_path) {
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id = p_id;
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name = p_name;
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num_children = p_num_children;
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status = p_status;
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elapsed_time = p_elapsed_time;
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type_name = p_type_name;
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script_path = p_script_path;
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}
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TaskData() {}
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};
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List<TaskData> tasks;
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NodePath bt_player_path;
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void serialize(Array &p_arr);
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void deserialize(const Array &p_arr);
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BehaviorTreeData(const Ref<BTTask> &p_instance, const NodePath &p_player_path);
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BehaviorTreeData() {}
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};
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#endif // BEHAVIOR_TREE_DATA
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