511 lines
17 KiB
C++
511 lines
17 KiB
C++
/**************************************************************************/
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/* compat_window_wrapper.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "compat_window_wrapper.h"
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#ifdef LIMBOAI_GDEXTENSION
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#include "../util/limbo_compat.h"
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#include "../util/limbo_string_names.h"
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#include "godot_cpp/core/error_macros.hpp"
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#include <godot_cpp/classes/display_server.hpp>
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#include <godot_cpp/classes/editor_interface.hpp>
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#include <godot_cpp/classes/editor_settings.hpp>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/classes/h_box_container.hpp>
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// #include <godot_cpp/classes/input_event.hpp>
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#include <godot_cpp/classes/input_event_key.hpp>
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#include <godot_cpp/classes/input_event_mouse_button.hpp>
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#include <godot_cpp/classes/input_event_shortcut.hpp>
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#include <godot_cpp/classes/label.hpp>
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#include <godot_cpp/classes/scene_tree.hpp>
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#include <godot_cpp/classes/shortcut.hpp>
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#include <godot_cpp/classes/style_box.hpp>
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#include <godot_cpp/classes/v_box_container.hpp>
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#include <godot_cpp/classes/window.hpp>
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using namespace godot;
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// WindowWrapper
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void CompatShortcutBin::_notification(int what) {
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switch (what) {
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case NOTIFICATION_READY:
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set_process_shortcut_input(true);
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break;
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}
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}
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void CompatShortcutBin::_bind_methods() {}
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void CompatShortcutBin::_shortcut_input(const Ref<InputEvent> &p_event) {
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if (!get_window()->is_visible()) {
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return;
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}
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ERR_FAIL_NULL(get_parent());
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Viewport *vp = get_parent()->get_viewport();
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godot::Window *win = nullptr;
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while (vp) {
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win = Object::cast_to<godot::Window>(vp);
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if (win && win->is_visible()) {
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break;
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}
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if (!vp->get_parent()) {
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break;
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}
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vp = vp->get_parent()->get_viewport();
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}
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godot::Window *grandparent_window = win;
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ERR_FAIL_NULL(grandparent_window);
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if (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventShortcut>(p_event.ptr())) {
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// HACK: Propagate the window input to the editor main window to handle global shortcuts.
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// ! This hack crashes the editor if used in GDExtension. Disabled for now.
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// grandparent_window->push_input(p_event);
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if (grandparent_window->is_input_handled()) {
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get_viewport()->set_input_as_handled();
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}
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}
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}
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Rect2 CompatWindowWrapper::_get_default_window_rect() const {
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ERR_FAIL_COND_V(!is_inside_tree(), Rect2());
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// Assume that the control rect is the desidered one for the window.
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Transform2D xform = get_screen_transform();
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return Rect2(xform.get_origin(), xform.get_scale() * get_size());
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}
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Node *CompatWindowWrapper::_get_wrapped_control_parent() const {
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if (margins) {
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return margins;
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}
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return window;
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}
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void CompatWindowWrapper::_set_window_enabled_with_rect(bool p_visible, const Rect2 p_rect) {
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ERR_FAIL_NULL(wrapped_control);
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if (!is_window_available()) {
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return;
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}
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if (window->is_visible() == p_visible) {
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if (p_visible) {
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window->grab_focus();
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}
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return;
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}
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Node *parent = _get_wrapped_control_parent();
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if (wrapped_control->get_parent() != parent) {
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// Move the control to the window.
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wrapped_control->reparent(parent, false);
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_set_window_rect(p_rect);
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wrapped_control->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
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} else if (!p_visible) {
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// Remove control from window.
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wrapped_control->reparent(this, false);
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}
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window->set_visible(p_visible);
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if (!p_visible) {
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emit_signal("window_close_requested");
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}
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emit_signal("window_visibility_changed", p_visible);
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}
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void CompatWindowWrapper::_set_window_rect(const Rect2 p_rect) {
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// Set the window rect even when the window is maximized to have a good default size
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// when the user remove the maximized mode.
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window->set_position(p_rect.position);
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window->set_size(p_rect.size);
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if (EDITOR_GET("interface/multi_window/maximize_window")) {
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window->set_mode(godot::Window::MODE_MAXIMIZED);
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}
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}
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void CompatWindowWrapper::_shortcut_input(const Ref<InputEvent> &p_event) {
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if (enable_shortcut.is_valid() && enable_shortcut->matches_event(p_event)) {
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set_window_enabled(true);
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}
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}
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void CompatWindowWrapper::set_wrapped_control(Control *p_control, const Ref<Shortcut> &p_enable_shortcut) {
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ERR_FAIL_NULL(p_control);
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ERR_FAIL_COND(wrapped_control);
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wrapped_control = p_control;
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enable_shortcut = p_enable_shortcut;
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add_child(p_control);
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}
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Control *CompatWindowWrapper::get_wrapped_control() const {
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return wrapped_control;
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}
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Control *CompatWindowWrapper::release_wrapped_control() {
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set_window_enabled(false);
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if (wrapped_control) {
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Control *old_wrapped = wrapped_control;
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wrapped_control->get_parent()->remove_child(wrapped_control);
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wrapped_control = nullptr;
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return old_wrapped;
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}
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return nullptr;
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}
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bool CompatWindowWrapper::is_window_available() const {
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return window != nullptr;
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}
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bool CompatWindowWrapper::get_window_enabled() const {
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return is_window_available() ? window->is_visible() : false;
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}
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void CompatWindowWrapper::set_window_enabled(bool p_enabled) {
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_set_window_enabled_with_rect(p_enabled, _get_default_window_rect());
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}
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Rect2i CompatWindowWrapper::get_window_rect() const {
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ERR_FAIL_COND_V(!get_window_enabled(), Rect2i());
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return Rect2i(window->get_position(), window->get_size());
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}
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int CompatWindowWrapper::get_window_screen() const {
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ERR_FAIL_COND_V(!get_window_enabled(), -1);
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return window->get_current_screen();
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}
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void CompatWindowWrapper::restore_window(const Rect2i &p_rect, int p_screen) {
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ERR_FAIL_COND(!is_window_available());
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ERR_FAIL_INDEX(p_screen, DisplayServer::get_singleton()->get_screen_count());
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_set_window_enabled_with_rect(true, p_rect);
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window->set_current_screen(p_screen);
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}
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void CompatWindowWrapper::restore_window_from_saved_position(const Rect2 p_window_rect, int p_screen, const Rect2 p_screen_rect) {
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ERR_FAIL_COND(!is_window_available());
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Rect2 window_rect = p_window_rect;
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int screen = p_screen;
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Rect2 restored_screen_rect = p_screen_rect;
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if (screen < 0 || screen >= DisplayServer::get_singleton()->get_screen_count()) {
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// Fallback to the main window screen if the saved screen is not available.
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screen = get_window()->get_window_id();
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}
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Rect2i real_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
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if (restored_screen_rect == Rect2i()) {
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// Fallback to the target screen rect.
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restored_screen_rect = real_screen_rect;
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}
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if (window_rect == Rect2i()) {
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// Fallback to a standard rect.
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window_rect = Rect2i(restored_screen_rect.position + restored_screen_rect.size / 4, restored_screen_rect.size / 2);
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}
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// Adjust the window rect size in case the resolution changes.
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Vector2 screen_ratio = Vector2(real_screen_rect.size) / Vector2(restored_screen_rect.size);
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// The screen positioning may change, so remove the original screen position.
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window_rect.position -= restored_screen_rect.position;
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window_rect = Rect2i(window_rect.position * screen_ratio, window_rect.size * screen_ratio);
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window_rect.position += real_screen_rect.position;
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// All good, restore the window.
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window->set_current_screen(p_screen);
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if (window->is_visible()) {
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_set_window_rect(window_rect);
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} else {
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_set_window_enabled_with_rect(true, window_rect);
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}
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}
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void CompatWindowWrapper::enable_window_on_screen(int p_screen, bool p_auto_scale) {
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int current_screen = Object::cast_to<godot::Window>(get_viewport())->get_current_screen();
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int screen = p_screen < 0 ? current_screen : p_screen;
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bool auto_scale = p_auto_scale && !EDITOR_GET("interface/multi_window/maximize_window");
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if (auto_scale && current_screen != screen) {
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Rect2 control_rect = _get_default_window_rect();
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Rect2i source_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(current_screen);
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Rect2i dest_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
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// Adjust the window rect size in case the resolution changes.
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Vector2 screen_ratio = Vector2(source_screen_rect.size) / Vector2(dest_screen_rect.size);
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// The screen positioning may change, so remove the original screen position.
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control_rect.position -= source_screen_rect.position;
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control_rect = Rect2i(control_rect.position * screen_ratio, control_rect.size * screen_ratio);
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control_rect.position += dest_screen_rect.position;
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restore_window(control_rect, p_screen);
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} else {
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window->set_current_screen(p_screen);
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set_window_enabled(true);
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}
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}
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void CompatWindowWrapper::set_window_title(const String p_title) {
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if (!is_window_available()) {
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return;
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}
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window->set_title(p_title);
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}
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void CompatWindowWrapper::set_margins_enabled(bool p_enabled) {
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if (!is_window_available()) {
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return;
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}
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if (!p_enabled && margins) {
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margins->queue_free();
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margins = nullptr;
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} else if (p_enabled && !margins) {
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Size2 borders = Size2(4, 4) * EDSCALE;
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margins = memnew(MarginContainer);
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margins->add_theme_constant_override("margin_right", borders.width);
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margins->add_theme_constant_override("margin_top", borders.height);
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margins->add_theme_constant_override("margin_left", borders.width);
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margins->add_theme_constant_override("margin_bottom", borders.height);
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window->add_child(margins);
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margins->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
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}
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}
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void CompatWindowWrapper::_bind_methods() {
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ADD_SIGNAL(MethodInfo("window_visibility_changed", PropertyInfo(Variant::BOOL, "visible")));
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ADD_SIGNAL(MethodInfo("window_close_requested"));
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}
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void CompatWindowWrapper::_notification(int p_what) {
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if (!is_window_available()) {
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return;
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}
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switch (p_what) {
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (get_window_enabled() && is_visible()) {
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// Grab the focus when WindowWrapper.set_visible(true) is called
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// and the window is showing.
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window->grab_focus();
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}
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} break;
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case NOTIFICATION_READY: {
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set_process_shortcut_input(true);
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window->connect("close_requested", callable_mp(this, &CompatWindowWrapper::set_window_enabled).bind(false));
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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window_background->add_theme_stylebox_override("panel", get_theme_stylebox("PanelForeground", LW_NAME(EditorStyles)));
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} break;
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}
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}
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CompatWindowWrapper::CompatWindowWrapper() {
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if (SCENE_TREE()->get_root()->is_embedding_subwindows() || EDITOR_GET("interface/editor/single_window_mode") || !EDITOR_GET("interface/multi_window/enable")) {
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return;
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}
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window = memnew(godot::Window);
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window->set_wrap_controls(true);
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add_child(window);
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window->hide();
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// ! CompatShortcutBin crashes the editor if used in GDExtension. Disabled for now.
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// CompatShortcutBin *capturer = memnew(CompatShortcutBin);
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// window->add_child(capturer);
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window_background = memnew(Panel);
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window_background->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
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window->add_child(window_background);
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// ProgressDialog::get_singleton()->add_host_window(window);
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}
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// LWScreenSelect
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void CompatScreenSelect::_build_advanced_menu() {
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// Clear old screen list.
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while (screen_list->get_child_count(false) > 0) {
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Node *child = screen_list->get_child(0);
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screen_list->remove_child(child);
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child->queue_free();
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}
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// Populate screen list.
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const real_t height = real_t(get_theme_font_size("font_size")) * 1.5;
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int current_screen = get_window()->get_current_screen();
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for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
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Button *button = memnew(Button);
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Size2 screen_size = Size2(DisplayServer::get_singleton()->screen_get_size(i));
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Size2 button_size = Size2(height * (screen_size.x / screen_size.y), height);
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button->set_custom_minimum_size(button_size);
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screen_list->add_child(button);
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button->set_text(itos(i));
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button->set_text_alignment(HORIZONTAL_ALIGNMENT_CENTER);
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button->set_tooltip_text(vformat(TTR("Make this panel floating in the screen %d."), i));
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if (i == current_screen) {
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Color accent_color = get_theme_color("accent_color", LW_NAME(Editor));
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button->add_theme_color_override("font_color", accent_color);
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}
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button->connect("pressed", callable_mp(this, &CompatScreenSelect::_emit_screen_signal).bind(i));
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button->connect("pressed", callable_mp(static_cast<BaseButton *>(this), &CompatScreenSelect::set_pressed).bind(false));
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button->connect("pressed", callable_mp(static_cast<godot::Window *>(popup), &Popup::hide));
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}
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}
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void CompatScreenSelect::_emit_screen_signal(int p_screen_idx) {
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emit_signal("request_open_in_screen", p_screen_idx);
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}
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void CompatScreenSelect::_bind_methods() {
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ADD_SIGNAL(MethodInfo("request_open_in_screen", PropertyInfo(Variant::INT, "screen")));
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}
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void CompatScreenSelect::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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connect("gui_input", callable_mp(this, &CompatScreenSelect::_handle_mouse_shortcut));
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popup->connect("popup_hide", callable_mp(static_cast<BaseButton *>(this), &CompatScreenSelect::set_pressed).bind(false));
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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set_button_icon(get_theme_icon("MakeFloating", LW_NAME(EditorIcons)));
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popup_background->add_theme_stylebox_override("panel", get_theme_stylebox("PanelForeground", LW_NAME(EditorStyles)));
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const real_t popup_height = real_t(get_theme_font_size("font_size")) * 2.0;
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popup->set_min_size(Size2(0, popup_height * 3));
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} break;
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}
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}
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void CompatScreenSelect::_handle_mouse_shortcut(const Ref<InputEvent> &p_event) {
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const Ref<InputEventMouseButton> mouse_button = p_event;
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if (mouse_button.is_valid()) {
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if (mouse_button->is_pressed() && mouse_button->get_button_index() == LW_MBTN(LEFT)) {
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_emit_screen_signal(get_window()->get_current_screen());
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accept_event();
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}
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}
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}
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void CompatScreenSelect::_show_popup() {
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// Adapted from /scene/gui/menu_button.cpp::show_popup
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if (!get_viewport()) {
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return;
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}
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Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
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popup->set_size(Size2(size.width, 0));
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Point2 gp = get_screen_position();
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gp.y += size.y;
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if (is_layout_rtl()) {
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gp.x += size.width - popup->get_size().width;
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}
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popup->set_position(gp);
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popup->popup();
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}
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void CompatScreenSelect::_pressed() {
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if (popup->is_visible()) {
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popup->hide();
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return;
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}
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_build_advanced_menu();
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_show_popup();
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}
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CompatScreenSelect::CompatScreenSelect() {
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set_tooltip_text(TTR("Make this panel floating.\nRight click to open the screen selector."));
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set_button_mask(LW_MBTN(RIGHT));
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set_flat(true);
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set_toggle_mode(true);
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set_focus_mode(FOCUS_NONE);
|
|
set_action_mode(ACTION_MODE_BUTTON_PRESS);
|
|
|
|
// Create the popup.
|
|
const Size2 borders = Size2(4, 4) * EDSCALE;
|
|
|
|
popup = memnew(Popup);
|
|
add_child(popup);
|
|
|
|
popup_background = memnew(Panel);
|
|
popup_background->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
|
|
popup->add_child(popup_background);
|
|
|
|
MarginContainer *popup_root = memnew(MarginContainer);
|
|
popup_root->add_theme_constant_override("margin_right", borders.width);
|
|
popup_root->add_theme_constant_override("margin_top", borders.height);
|
|
popup_root->add_theme_constant_override("margin_left", borders.width);
|
|
popup_root->add_theme_constant_override("margin_bottom", borders.height);
|
|
popup->add_child(popup_root);
|
|
|
|
VBoxContainer *vb = memnew(VBoxContainer);
|
|
vb->set_alignment(BoxContainer::ALIGNMENT_CENTER);
|
|
popup_root->add_child(vb);
|
|
|
|
Label *description = memnew(Label);
|
|
description->set_text(TTR("Select Screen"));
|
|
description->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
|
|
vb->add_child(description);
|
|
|
|
screen_list = memnew(godot::HBoxContainer);
|
|
screen_list->set_alignment(BoxContainer::ALIGNMENT_CENTER);
|
|
vb->add_child(screen_list);
|
|
|
|
popup_root->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
|
|
}
|
|
|
|
#endif // ! LIMBOAI_GDEXTENSION
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