336 lines
13 KiB
ReStructuredText
336 lines
13 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTPlayer.xml.
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.. _class_BTPlayer:
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BTPlayer
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========
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**Inherits:**
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Player of :ref:`BehaviorTree<class_BehaviorTree>` resources.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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**BTPlayer** node is used to instantiate and play :ref:`BehaviorTree<class_BehaviorTree>` resources at runtime. During initialization, the behavior tree instance is given references to the agent, the :ref:`blackboard<class_BTPlayer_property_blackboard>`, and the current scene root. The agent can be specified by the :ref:`agent_node<class_BTPlayer_property_agent_node>` property (defaults to the BTPlayer's parent node).
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For an introduction to behavior trees, see :ref:`BehaviorTree<class_BehaviorTree>`.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
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| ``bool`` | :ref:`active<class_BTPlayer_property_active>` | ``true`` |
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+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
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| ``NodePath`` | :ref:`agent_node<class_BTPlayer_property_agent_node>` | ``NodePath("..")`` |
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+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
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| :ref:`BehaviorTree<class_BehaviorTree>` | :ref:`behavior_tree<class_BTPlayer_property_behavior_tree>` | |
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+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
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| :ref:`Blackboard<class_Blackboard>` | :ref:`blackboard<class_BTPlayer_property_blackboard>` | |
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+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
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| :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`blackboard_plan<class_BTPlayer_property_blackboard_plan>` | |
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+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
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| ``bool`` | :ref:`monitor_performance<class_BTPlayer_property_monitor_performance>` | ``false`` |
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+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
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| :ref:`UpdateMode<enum_BTPlayer_UpdateMode>` | :ref:`update_mode<class_BTPlayer_property_update_mode>` | ``1`` |
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+---------------------------------------------+-------------------------------------------------------------------------+--------------------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------+
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| :ref:`BTInstance<class_BTInstance>` | :ref:`get_bt_instance<class_BTPlayer_method_get_bt_instance>`\ (\ ) |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`restart<class_BTPlayer_method_restart>`\ (\ ) |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_bt_instance<class_BTPlayer_method_set_bt_instance>`\ (\ bt_instance\: :ref:`BTInstance<class_BTInstance>`\ ) |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_scene_root_hint<class_BTPlayer_method_set_scene_root_hint>`\ (\ scene_root\: ``Node``\ ) |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`update<class_BTPlayer_method_update>`\ (\ delta\: ``float``\ ) |
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+-------------------------------------+------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Signals
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-------
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.. _class_BTPlayer_signal_behavior_tree_finished:
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.. rst-class:: classref-signal
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**behavior_tree_finished**\ (\ status\: ``int``\ ) :ref:`🔗<class_BTPlayer_signal_behavior_tree_finished>`
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**Deprecated:** Use :ref:`updated<class_BTPlayer_signal_updated>` signal instead.
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Emitted when the behavior tree has finished executing and returned ``SUCCESS`` or ``FAILURE``.
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Argument ``status`` holds the status returned by the behavior tree. See :ref:`Status<enum_BT_Status>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_BTPlayer_signal_updated:
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.. rst-class:: classref-signal
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**updated**\ (\ status\: ``int``\ ) :ref:`🔗<class_BTPlayer_signal_updated>`
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Emitted when BTPlayer has finished the behavior tree update.
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Argument ``status`` holds the status returned by the behavior tree. See :ref:`Status<enum_BT_Status>`.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_BTPlayer_UpdateMode:
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.. rst-class:: classref-enumeration
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enum **UpdateMode**: :ref:`🔗<enum_BTPlayer_UpdateMode>`
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.. _class_BTPlayer_constant_IDLE:
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.. rst-class:: classref-enumeration-constant
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:ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **IDLE** = ``0``
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Execute behavior tree during the idle process.
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.. _class_BTPlayer_constant_PHYSICS:
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.. rst-class:: classref-enumeration-constant
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:ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **PHYSICS** = ``1``
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Execute behavior tree during the physics process.
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.. _class_BTPlayer_constant_MANUAL:
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.. rst-class:: classref-enumeration-constant
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:ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **MANUAL** = ``2``
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Behavior tree is executed manually by calling :ref:`update<class_BTPlayer_method_update>`.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_BTPlayer_property_active:
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.. rst-class:: classref-property
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``bool`` **active** = ``true`` :ref:`🔗<class_BTPlayer_property_active>`
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.. rst-class:: classref-property-setget
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- |void| **set_active**\ (\ value\: ``bool``\ )
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- ``bool`` **get_active**\ (\ )
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If ``true``, the behavior tree will be executed during update.
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.. rst-class:: classref-item-separator
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----
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.. _class_BTPlayer_property_agent_node:
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.. rst-class:: classref-property
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``NodePath`` **agent_node** = ``NodePath("..")`` :ref:`🔗<class_BTPlayer_property_agent_node>`
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.. rst-class:: classref-property-setget
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- |void| **set_agent_node**\ (\ value\: ``NodePath``\ )
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- ``NodePath`` **get_agent_node**\ (\ )
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Path to the node that will be used as the agent. Setting it after instantiation will have no effect.
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.. rst-class:: classref-item-separator
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----
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.. _class_BTPlayer_property_behavior_tree:
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.. rst-class:: classref-property
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:ref:`BehaviorTree<class_BehaviorTree>` **behavior_tree** :ref:`🔗<class_BTPlayer_property_behavior_tree>`
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.. rst-class:: classref-property-setget
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- |void| **set_behavior_tree**\ (\ value\: :ref:`BehaviorTree<class_BehaviorTree>`\ )
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- :ref:`BehaviorTree<class_BehaviorTree>` **get_behavior_tree**\ (\ )
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:ref:`BehaviorTree<class_BehaviorTree>` resource to instantiate and execute at runtime.
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.. rst-class:: classref-item-separator
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----
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.. _class_BTPlayer_property_blackboard:
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.. rst-class:: classref-property
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:ref:`Blackboard<class_Blackboard>` **blackboard** :ref:`🔗<class_BTPlayer_property_blackboard>`
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.. rst-class:: classref-property-setget
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- |void| **set_blackboard**\ (\ value\: :ref:`Blackboard<class_Blackboard>`\ )
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- :ref:`Blackboard<class_Blackboard>` **get_blackboard**\ (\ )
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Holds data shared by the behavior tree tasks. See :ref:`Blackboard<class_Blackboard>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_BTPlayer_property_blackboard_plan:
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.. rst-class:: classref-property
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:ref:`BlackboardPlan<class_BlackboardPlan>` **blackboard_plan** :ref:`🔗<class_BTPlayer_property_blackboard_plan>`
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.. rst-class:: classref-property-setget
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- |void| **set_blackboard_plan**\ (\ value\: :ref:`BlackboardPlan<class_BlackboardPlan>`\ )
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- :ref:`BlackboardPlan<class_BlackboardPlan>` **get_blackboard_plan**\ (\ )
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Stores and manages variables that will be used in constructing new :ref:`Blackboard<class_Blackboard>` instances.
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.. rst-class:: classref-item-separator
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----
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.. _class_BTPlayer_property_monitor_performance:
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.. rst-class:: classref-property
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``bool`` **monitor_performance** = ``false`` :ref:`🔗<class_BTPlayer_property_monitor_performance>`
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If ``true``, adds a performance monitor to "Debugger->Monitors" for each instance of this **BTPlayer** node.
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.. rst-class:: classref-item-separator
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----
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.. _class_BTPlayer_property_update_mode:
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.. rst-class:: classref-property
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:ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **update_mode** = ``1`` :ref:`🔗<class_BTPlayer_property_update_mode>`
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.. rst-class:: classref-property-setget
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- |void| **set_update_mode**\ (\ value\: :ref:`UpdateMode<enum_BTPlayer_UpdateMode>`\ )
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- :ref:`UpdateMode<enum_BTPlayer_UpdateMode>` **get_update_mode**\ (\ )
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Determines when the behavior tree is executed. See :ref:`UpdateMode<enum_BTPlayer_UpdateMode>`.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_BTPlayer_method_get_bt_instance:
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.. rst-class:: classref-method
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:ref:`BTInstance<class_BTInstance>` **get_bt_instance**\ (\ ) :ref:`🔗<class_BTPlayer_method_get_bt_instance>`
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Returns the behavior tree instance.
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.. rst-class:: classref-item-separator
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----
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.. _class_BTPlayer_method_restart:
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.. rst-class:: classref-method
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|void| **restart**\ (\ ) :ref:`🔗<class_BTPlayer_method_restart>`
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Resets the behavior tree's execution. Each running task will be aborted and the next tree execution will start anew. This method does not reset :ref:`Blackboard<class_Blackboard>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_BTPlayer_method_set_bt_instance:
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.. rst-class:: classref-method
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|void| **set_bt_instance**\ (\ bt_instance\: :ref:`BTInstance<class_BTInstance>`\ ) :ref:`🔗<class_BTPlayer_method_set_bt_instance>`
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Sets the :ref:`BTInstance<class_BTInstance>` to play. This method is useful when you want to switch to a different behavior tree instance at runtime. See also :ref:`BehaviorTree.instantiate<class_BehaviorTree_property_instantiate>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_BTPlayer_method_set_scene_root_hint:
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.. rst-class:: classref-method
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|void| **set_scene_root_hint**\ (\ scene_root\: ``Node``\ ) :ref:`🔗<class_BTPlayer_method_set_scene_root_hint>`
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Sets the ``Node`` that will be used as the scene root for the newly instantiated behavior tree. Should be called before the **BTPlayer** is added to the scene tree (before ``NOTIFICATION_READY``). This is typically useful when creating **BTPlayer** nodes dynamically from code.
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.. rst-class:: classref-item-separator
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----
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.. _class_BTPlayer_method_update:
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.. rst-class:: classref-method
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|void| **update**\ (\ delta\: ``float``\ ) :ref:`🔗<class_BTPlayer_method_update>`
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Executes the root task of the behavior tree instance if :ref:`active<class_BTPlayer_property_active>` is ``true``. Call this method when :ref:`update_mode<class_BTPlayer_property_update_mode>` is set to :ref:`MANUAL<class_BTPlayer_constant_MANUAL>`. When :ref:`update_mode<class_BTPlayer_property_update_mode>` is not :ref:`MANUAL<class_BTPlayer_constant_MANUAL>`, the :ref:`update<class_BTPlayer_method_update>` will be called automatically. See :ref:`UpdateMode<enum_BTPlayer_UpdateMode>`.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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