183 lines
6.2 KiB
Plaintext
183 lines
6.2 KiB
Plaintext
[gd_resource type="BehaviorTree" load_steps=41 format=3 uid="uid://cqluon1y1hnn5"]
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[ext_resource type="Script" path="res://demo/ai/tasks/get_first_in_group.gd" id="1_4xk1i"]
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[ext_resource type="Script" path="res://demo/ai/tasks/is_aligned_with_target.gd" id="2_a8qex"]
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[ext_resource type="Script" path="res://demo/ai/tasks/arrive_pos.gd" id="3_q4r2p"]
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[ext_resource type="Script" path="res://demo/ai/tasks/select_flanking_pos.gd" id="4_53hao"]
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[ext_resource type="Script" path="res://demo/ai/tasks/face_target.gd" id="5_aexyq"]
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[sub_resource type="BlackboardPlan" id="BlackboardPlan_46tbn"]
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var/speed/name = &"speed"
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var/speed/type = 3
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var/speed/value = 400.0
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var/speed/hint = 1
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var/speed/hint_string = "10,1000,10"
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var/run_speed/name = &"run_speed"
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var/run_speed/type = 3
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var/run_speed/value = 600.0
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var/run_speed/hint = 1
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var/run_speed/hint_string = "10,1000,10"
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[sub_resource type="BBNode" id="BBNode_nrd4b"]
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resource_name = "AnimationPlayer"
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saved_value = NodePath("AnimationPlayer")
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[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_qiw21"]
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animation_player = SubResource("BBNode_nrd4b")
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animation_name = &"idle"
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blend = 0.1
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[sub_resource type="BTRandomWait" id="BTRandomWait_xlud8"]
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min_duration = 0.7
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max_duration = 1.5
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[sub_resource type="BTAction" id="BTAction_c4cxo"]
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script = ExtResource("1_4xk1i")
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group = &"player"
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output_var = &"target"
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[sub_resource type="BTSequence" id="BTSequence_yhjh1"]
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custom_name = "Take a break"
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children = [SubResource("BTPlayAnimation_qiw21"), SubResource("BTRandomWait_xlud8"), SubResource("BTAction_c4cxo")]
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[sub_resource type="BBNode" id="BBNode_ok0r5"]
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resource_name = "AnimationPlayer"
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saved_value = NodePath("AnimationPlayer")
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[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_unftu"]
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animation_player = SubResource("BBNode_ok0r5")
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animation_name = &"walk"
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blend = 0.1
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speed = 1.5
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[sub_resource type="BTAction" id="BTAction_op6l6"]
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script = ExtResource("4_53hao")
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target_var = &"target"
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flank_side = 1
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range_min = 400
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range_max = 1000
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position_var = &"pos"
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[sub_resource type="BTAction" id="BTAction_ycjun"]
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script = ExtResource("3_q4r2p")
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target_position_var = &"pos"
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speed_var = &"run_speed"
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tolerance = 50.0
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avoid_var = &"target"
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[sub_resource type="BTTimeLimit" id="BTTimeLimit_gadc6"]
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children = [SubResource("BTAction_ycjun")]
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time_limit = 7.0
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[sub_resource type="BTAction" id="BTAction_poqpu"]
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script = ExtResource("5_aexyq")
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target_var = &"target"
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[sub_resource type="BTSequence" id="BTSequence_0gdqn"]
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custom_name = "Change flank"
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children = [SubResource("BTPlayAnimation_unftu"), SubResource("BTAction_op6l6"), SubResource("BTTimeLimit_gadc6"), SubResource("BTAction_poqpu")]
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[sub_resource type="BTCooldown" id="BTCooldown_2lneu"]
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children = [SubResource("BTSequence_0gdqn")]
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duration = 7.0
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[sub_resource type="BTProbability" id="BTProbability_6sydk"]
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children = [SubResource("BTCooldown_2lneu")]
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run_chance = 0.3
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[sub_resource type="BTAction" id="BTAction_kuuw2"]
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script = ExtResource("4_53hao")
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target_var = &"target"
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flank_side = 0
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range_min = 400
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range_max = 1000
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position_var = &"shoot_pos"
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[sub_resource type="BBNode" id="BBNode_kc64r"]
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resource_name = "AnimationPlayer"
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saved_value = NodePath("AnimationPlayer")
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[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_panch"]
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animation_player = SubResource("BBNode_kc64r")
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animation_name = &"walk"
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blend = 0.1
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[sub_resource type="BTAction" id="BTAction_66hsk"]
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script = ExtResource("3_q4r2p")
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target_position_var = &"shoot_pos"
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speed_var = &"speed"
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tolerance = 50.0
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avoid_var = &""
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[sub_resource type="BTTimeLimit" id="BTTimeLimit_24ath"]
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children = [SubResource("BTAction_66hsk")]
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[sub_resource type="BTAction" id="BTAction_enw2m"]
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script = ExtResource("5_aexyq")
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target_var = &"target"
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[sub_resource type="BTCondition" id="BTCondition_1fnyc"]
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script = ExtResource("2_a8qex")
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target_var = &"target"
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tolerance = 150.0
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[sub_resource type="BBNode" id="BBNode_s6vt4"]
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resource_name = "AnimationPlayer"
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saved_value = NodePath("AnimationPlayer")
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[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_qa8jy"]
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animation_player = SubResource("BBNode_s6vt4")
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animation_name = &"throw_prepare"
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blend = 0.1
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[sub_resource type="BTWait" id="BTWait_gbcyb"]
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[sub_resource type="BBNode" id="BBNode_qkfqt"]
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resource_name = "AnimationPlayer"
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saved_value = NodePath("AnimationPlayer")
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[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_0ktds"]
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await_completion = 1.0
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animation_player = SubResource("BBNode_qkfqt")
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animation_name = &"throw"
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blend = 0.05
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[sub_resource type="BBNode" id="BBNode_1yxc5"]
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resource_name = "."
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saved_value = NodePath(".")
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[sub_resource type="BTCallMethod" id="BTCallMethod_yx4fk"]
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node = SubResource("BBNode_1yxc5")
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method = &"throw_ninja_star"
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[sub_resource type="BTWait" id="BTWait_d2ib4"]
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duration = 0.2
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[sub_resource type="BTSequence" id="BTSequence_rgbq3"]
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custom_name = "Throw ninja star"
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children = [SubResource("BTPlayAnimation_qa8jy"), SubResource("BTWait_gbcyb"), SubResource("BTPlayAnimation_0ktds"), SubResource("BTCallMethod_yx4fk"), SubResource("BTWait_d2ib4")]
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metadata/_weight_ = 1.0
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[sub_resource type="BTRepeat" id="BTRepeat_g08ia"]
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children = [SubResource("BTSequence_rgbq3")]
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times = 3
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[sub_resource type="BTSequence" id="BTSequence_lhg7f"]
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custom_name = "Get into position"
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children = [SubResource("BTAction_kuuw2"), SubResource("BTPlayAnimation_panch"), SubResource("BTTimeLimit_24ath"), SubResource("BTAction_enw2m"), SubResource("BTCondition_1fnyc"), SubResource("BTRepeat_g08ia")]
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metadata/_weight_ = 1.0
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[sub_resource type="BTSelector" id="BTSelector_1rrya"]
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children = [SubResource("BTProbability_6sydk"), SubResource("BTSequence_lhg7f")]
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[sub_resource type="BTSequence" id="BTSequence_pxl2k"]
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custom_name = "Main"
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children = [SubResource("BTSequence_yhjh1"), SubResource("BTSelector_1rrya")]
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[resource]
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description = "Here, the [dec]Probability[/dec] decorator permits the execution of its branch in 30% of cases. This introduces a slight variation to the behavior each time the \"Change flank\" sequence is considered by the [comp]Selector[/comp].
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The [dec]Repeat[/dec] decorator is handy for doing something multiple times within a behavior tree. In our example, it's used to make the [comp]Throw ninja star[/comp] sequence perform three times in a row."
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blackboard_plan = SubResource("BlackboardPlan_46tbn")
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root_task = SubResource("BTSequence_pxl2k")
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