155 lines
5.5 KiB
C++
155 lines
5.5 KiB
C++
/**
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* bt_state.cpp
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* =============================================================================
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* Copyright 2021-2024 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#include "bt_state.h"
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#include "../util/limbo_compat.h"
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#include "../util/limbo_string_names.h"
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#ifdef LIMBOAI_MODULE
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#include "core/debugger/engine_debugger.h"
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/engine_debugger.hpp>
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#endif // LIMBOAI_GDEXTENSION
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void BTState::set_behavior_tree(const Ref<BehaviorTree> &p_tree) {
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if (Engine::get_singleton()->is_editor_hint()) {
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if (behavior_tree.is_valid() && behavior_tree->is_connected(LW_NAME(plan_changed), callable_mp(this, &BTState::_update_blackboard_plan))) {
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behavior_tree->disconnect(LW_NAME(plan_changed), callable_mp(this, &BTState::_update_blackboard_plan));
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}
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if (p_tree.is_valid()) {
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p_tree->connect(LW_NAME(plan_changed), callable_mp(this, &BTState::_update_blackboard_plan));
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}
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behavior_tree = p_tree;
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} else {
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behavior_tree = p_tree;
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}
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_update_blackboard_plan();
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}
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#ifdef DEBUG_ENABLED
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void BTState::_set_monitor_performance(bool p_monitor) {
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monitor_performance = p_monitor;
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if (bt_instance.is_valid()) {
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bt_instance->set_monitor_performance(monitor_performance);
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}
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}
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#endif // DEBUG_ENABLED
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void BTState::_update_blackboard_plan() {
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if (get_blackboard_plan().is_null()) {
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set_blackboard_plan(memnew(BlackboardPlan));
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} else if (!RESOURCE_IS_BUILT_IN(get_blackboard_plan())) {
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WARN_PRINT_ED("BTState: Using external resource for derived blackboard plan is not supported. Converted to built-in resource.");
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set_blackboard_plan(get_blackboard_plan()->duplicate());
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} else {
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get_blackboard_plan()->set_base_plan(behavior_tree.is_valid() ? behavior_tree->get_blackboard_plan() : nullptr);
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}
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}
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void BTState::_setup() {
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LimboState::_setup();
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ERR_FAIL_COND_MSG(behavior_tree.is_null(), "BTState: BehaviorTree is not assigned.");
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Node *scene_root = get_owner();
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ERR_FAIL_NULL_MSG(scene_root, "BTState: Initialization failed - can't get scene root (make sure the BTState's owner property is set).");
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bt_instance = behavior_tree->instantiate(get_agent(), get_blackboard(), this);
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ERR_FAIL_COND_MSG(bt_instance.is_null(), "BTState: Initialization failed - can't instantiate behavior tree.");
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#ifdef DEBUG_ENABLED
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bt_instance->register_with_debugger();
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bt_instance->set_monitor_performance(monitor_performance);
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#endif
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}
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void BTState::_exit() {
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if (bt_instance.is_valid()) {
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bt_instance->get_root_task()->abort();
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} else {
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ERR_PRINT_ONCE("BTState: BehaviorTree is not assigned.");
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}
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LimboState::_exit();
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}
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void BTState::_update(double p_delta) {
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GDVIRTUAL_CALL(_update, p_delta);
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if (!is_active()) {
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// Bail out if a transition happened in the meantime.
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return;
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}
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ERR_FAIL_NULL(bt_instance);
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BT::Status status = bt_instance->update(p_delta);
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if (status == BTTask::SUCCESS) {
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get_root()->dispatch(success_event, Variant());
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} else if (status == BTTask::FAILURE) {
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get_root()->dispatch(failure_event, Variant());
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}
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emit_signal(LW_NAME(updated), p_delta);
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}
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void BTState::_notification(int p_notification) {
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switch (p_notification) {
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#ifdef DEBUG_ENABLED
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case NOTIFICATION_ENTER_TREE: {
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if (bt_instance.is_valid()) {
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bt_instance->register_with_debugger();
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bt_instance->set_monitor_performance(monitor_performance);
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}
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} break;
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#endif // DEBUG_ENABLED
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case NOTIFICATION_EXIT_TREE: {
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#ifdef DEBUG_ENABLED
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if (bt_instance.is_valid()) {
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bt_instance->unregister_with_debugger();
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bt_instance->set_monitor_performance(false);
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}
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#endif // DEBUG_ENABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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if (behavior_tree.is_valid() && behavior_tree->is_connected(LW_NAME(plan_changed), callable_mp(this, &BTState::_update_blackboard_plan))) {
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behavior_tree->disconnect(LW_NAME(plan_changed), callable_mp(this, &BTState::_update_blackboard_plan));
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}
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}
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} break;
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}
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}
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void BTState::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_behavior_tree", "behavior_tree"), &BTState::set_behavior_tree);
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ClassDB::bind_method(D_METHOD("get_behavior_tree"), &BTState::get_behavior_tree);
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ClassDB::bind_method(D_METHOD("get_bt_instance"), &BTState::get_bt_instance);
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ClassDB::bind_method(D_METHOD("set_success_event", "event"), &BTState::set_success_event);
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ClassDB::bind_method(D_METHOD("get_success_event"), &BTState::get_success_event);
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ClassDB::bind_method(D_METHOD("set_failure_event", "event"), &BTState::set_failure_event);
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ClassDB::bind_method(D_METHOD("get_failure_event"), &BTState::get_failure_event);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree");
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "success_event"), "set_success_event", "get_success_event");
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "failure_event"), "set_failure_event", "get_failure_event");
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#ifdef DEBUG_ENABLED
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ClassDB::bind_method(D_METHOD("_set_monitor_performance", "enable"), &BTState::_set_monitor_performance);
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ClassDB::bind_method(D_METHOD("_get_monitor_performance"), &BTState::_get_monitor_performance);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitor_performance"), "_set_monitor_performance", "_get_monitor_performance");
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#endif // DEBUG_ENABLED
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}
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BTState::BTState() {
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success_event = LW_NAME(EVENT_SUCCESS);
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failure_event = LW_NAME(EVENT_FAILURE);
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}
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