60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/**
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* bt_await_animation.h
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#ifndef BT_AWAIT_ANIMATION_H
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#define BT_AWAIT_ANIMATION_H
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#include "../bt_action.h"
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#include "../../../blackboard/bb_param/bb_node.h"
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#ifdef LIMBOAI_MODULE
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#include "scene/animation/animation_player.h"
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#endif
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/animation_player.hpp>
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#endif
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class BTAwaitAnimation : public BTAction {
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GDCLASS(BTAwaitAnimation, BTAction);
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TASK_CATEGORY(Scene);
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private:
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Ref<BBNode> animation_player_param;
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StringName animation_name;
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double max_time = 1.0;
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AnimationPlayer *animation_player = nullptr;
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bool setup_failed = false;
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protected:
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static void _bind_methods();
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virtual String _generate_name() override;
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virtual void _setup() override;
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virtual Status _tick(double p_delta) override;
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public:
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void set_animation_player(Ref<BBNode> p_animation_player);
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Ref<BBNode> get_animation_player() const { return animation_player_param; }
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void set_animation_name(const StringName &p_animation_name);
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StringName get_animation_name() const { return animation_name; }
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void set_max_time(double p_max_time);
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double get_max_time() const { return max_time; }
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virtual PackedStringArray get_configuration_warnings() override;
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};
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#endif // BT_AWAIT_ANIMATION_H
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