53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
/**
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* limbo_utility.h
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#ifndef LIMBO_UTILITY_H
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#define LIMBO_UTILITY_H
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#include "core/object/class_db.h"
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#include "core/object/object.h"
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#include "core/variant/variant.h"
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#include "scene/resources/texture.h"
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class LimboUtility : public Object {
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GDCLASS(LimboUtility, Object);
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public:
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enum CheckType : unsigned int {
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CHECK_EQUAL,
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CHECK_LESS_THAN,
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CHECK_LESS_THAN_OR_EQUAL,
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CHECK_GREATER_THAN,
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CHECK_GREATER_THAN_OR_EQUAL,
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CHECK_NOT_EQUAL
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};
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protected:
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static LimboUtility *singleton;
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static void _bind_methods();
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public:
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static LimboUtility *get_singleton();
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String decorate_var(String p_variable) const;
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String get_status_name(int p_status) const;
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Ref<Texture2D> get_task_icon(String p_class_or_script_path) const;
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String get_check_operator_string(CheckType p_check_type);
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bool perform_check(CheckType p_check_type, const Variant &left_value, const Variant &right_value);
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LimboUtility();
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~LimboUtility();
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};
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VARIANT_ENUM_CAST(LimboUtility::CheckType);
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#endif // LIMBO_UTILITY_H
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