limboai/bt/tasks/scene/bt_stop_animation.h

60 lines
1.6 KiB
C++

/**
* bt_stop_animation.h
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef BT_STOP_ANIMATION_H
#define BT_STOP_ANIMATION_H
#include "../bt_action.h"
#include "../../../blackboard/bb_param/bb_node.h"
#ifdef LIMBOAI_MODULE
#include "scene/animation/animation_player.h"
#endif
#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/animation_player.hpp>
#endif
class BTStopAnimation : public BTAction {
GDCLASS(BTStopAnimation, BTAction);
TASK_CATEGORY(Scene);
private:
Ref<BBNode> animation_player_param;
StringName animation_name;
bool keep_state = false;
AnimationPlayer *animation_player = nullptr;
bool setup_failed = false;
protected:
static void _bind_methods();
virtual String _generate_name() override;
virtual void _setup() override;
virtual Status _tick(double p_delta) override;
public:
void set_animation_player(Ref<BBNode> p_animation_player);
Ref<BBNode> get_animation_player() const { return animation_player_param; }
void set_animation_name(StringName p_animation_name);
StringName get_animation_name() const { return animation_name; }
void set_keep_state(bool p_keep_state);
bool get_keep_state() const { return keep_state; }
virtual PackedStringArray get_configuration_warnings() override;
};
#endif // BT_STOP_ANIMATION_H